Bloodwrack Medusa
Stripped of their beauteous forms by the goddess Atharti, Medusae know nothing but pain, torment, regret and anguish.Bloodwrack Medusae are horrid half-snake creatures that have served the whim and desires of Morathi, the Hag Queen of Naggaroth for many thousands of years. It is said that they were Sorceresses of Ghrond who used their magics and blood-feasting rituals to become more beautiful than even the gods. In so doing, they came to the attention of the goddess Atharti, Goddess of Pleasure, who is vain beyond measure and suffers no mortal competition. In retribution, she stripped the upstart mortals of their beauteous forms and caged them in pain-wracked, serpentine bodies. Even this punishment she deemed insufficient, and so reduced their minds to be little more than those of beasts. Atharti left only one sliver of awareness in her victims, enough that they might always remember with torment the beauty and power they had once possessed.
Unit Name Bloodwrack Medusa |
Main Unit Key wh2_dlc14_def_mon_bloodwrack_medusa_0 |
Land Unit Key wh2_dlc14_def_mon_bloodwrack_medusa_0 |
Land Unit Group Parents Missile Monsters & Beasts |
Land Unit Group Missile Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1300 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Number of Units 1 |
6420 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts sn2_dlc14_medusa_2h_halberd |
├ Man Entity wh2_dlc14_def_mon_medusa |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 6412 |
1300 |
└ Man Mass 1300.0000 |
30 |
├ Armour wh2_main_body_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
58 |
└ Man Speed 58 |
Melee Attack 40 |
40 |
390 |
├ Melee Weapon wh2_dlc14_def_medusa |
├ Base Weapon Damage 130 |
├ Armour-Piercing Weapon Damage 260 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 52 |
Ammunition 30 |
Range 125 |
338 |
├ Missile Weapon wh2_dlc14_def_medusa_gaze |
├ Projectile wh2_dlc14_def_medusa_gaze |
├ Base Missile Damage 30 |
├ Armour-Piercing Missile Damage 60 |
├ Base Explosive Damage 120.0000 |
├ Armour-Piercing Explosive Damage 60.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 8 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Armour-Piercing Missile Damage x 120%
Charge Bonus x 125%
Melee Attack x 125%
Leadership +15 -
Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades! -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
- Hybrid Unit
This unit is primarily a melee unit, but has missile capability too - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires |