Feral Manticore
These incarnations of Khaine strike fear in to all those who stand before them.Dark Elves hold no creature in higher esteem than the Manticore, for they believe it to be one of the thousand incarnations of Khaine; daring Beastmasters venture as far north as the Chaos Wastes in search of young Manticores to sell at auction. Manticores can be tamed enough to take a rider, though they remain feral. Even if a steed occasionally ignores its rider's commands and pitches them into unfavourable fights, a Dark Elf considers this a minor risk compared to the fear and respect brought about by bringing a fearsome mount to the fray.
Unit Name Feral Manticore |
Main Unit Key wh2_dlc10_def_mon_feral_manticore_0 |
Land Unit Key wh2_dlc10_def_mon_feral_manticore_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Flying Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Number of Units 1 |
5103 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts bc3_manticore |
├ Man Entity wh_dlc01_flying_manticore_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5095 |
1600 |
└ Man Mass 1600.0000 |
45 |
├ Armour wh2_main_body_45 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 56 |
70 |
└ Man Speed 70 |
Melee Attack 40 |
34 |
445 |
├ Melee Weapon wh_dlc03_bst_manticore |
├ Base Weapon Damage 290 |
├ Armour-Piercing Weapon Damage 155 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Can Fly
This unit can fly. -
Rampage
When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Rampage
When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.
Faction Availability | |
---|---|
Immortal Empires |