High Beastmaster
With a crack of his whip, the Beastmaster torments his feral puppets, bringing even the unruliest critters to heel.The Beastmasters of Clar Karond and Karond Kar can command even the wildest creatures to do their bidding. In part, this mastery springs from their unflinching dedication to the tormentor's craft, but brutality alone would be worthless without a Beastmaster's innate empathy. All Elves share a mystical attunement with the natural world, but while most embrace this bond to gain greater wisdom and fellowship with other living creatures, Dark Elves, and Beastmasters in particular, employ it as another weapon in their arsenal of torment. It matters not whether the beast is a raging Manticore, a cunning Harpy, or the wisest of all Caledor's ancient Dragons: eventually, all submit to the Beastmaster's will, or perish under his lash.
Unit Name High Beastmaster |
Main Unit Key wh2_dlc14_def_cha_high_beastmaster_0 |
Land Unit Key wh2_dlc14_def_cha_high_beastmaster_0 |
Land Unit Group Parents Lords |
Land Unit Group Spear & Whip Infantry |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 750 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Number of Units 1 |
3928 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_dlc14_beastmaster_spear_whip |
├ Man Entity wh2_dlc14_def_infantry_hero_beastmaster_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3920 |
750 |
└ Man Mass 750.0000 |
50 |
├ Armour wh2_main_leather_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
46 |
└ Man Speed 46 |
Melee Attack 50 |
55 |
440 |
├ Melee Weapon wh2_dlc14_def_high_beastmaster_spear_and_whip |
├ Base Weapon Damage 310 |
├ Armour-Piercing Weapon Damage 130 |
├ Bonus vs. Large 25 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Abilities
-
Beastslaver
Beastmasters share their minions’ belligerence, cutting down foemen with lash, spear, and harpoon before claiming their twitching bodies as fodder.
Bonus vs. Large +16
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125% -
Whiplash!
The startling crack of the Beastmaster’s hefty and ever-so-slightly serrated whip of Dragon-sinew suitably infuriates the beasts for battle.
Charge Speed x 125%
Charge Bonus x 120%
Armour-Piercing Weapon Damage x 150%
Base Weapon Damage x 150% -
Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Armour-Piercing Missile Damage x 120%
Charge Bonus x 125%
Melee Attack x 125%
Leadership +15 -
Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades! -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Melee Defence +24
Leadership +16
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
Immortal Empires |