![Supreme Sorceress (Dark)](gen_images/unit_icon/warhammer3/wh2_main_def_dark_elves_rebels/wh2_dlc10_def_cha_supreme_sorceress_dark_0.png)
![Dark Elf Rebels](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_main_def_dark_elves_rebels/mon_256.png)
Supreme Sorceress (Dark)
Is there any greater dealer of death than a Sorceress at the height of her powers? Perhaps… but none will take as great a joy in unleashing it.Chief amongst the magic-wielders of Naggaroth are the sisters of the Dark Convent of Sorceresses, gathered in the great fortress of Ghrond. Competition for positions in the Dark Convent is bloody and fierce. Those that survive their sisters' ambitions learn some of the most powerful magic in the world. They can call upon ancient daemonic entities to devour their enemies, hurl storms of wicked shards at their foes or engulf them in dark energy. The Dark Magics of sorcery are but one of the disciplines studied by the Sorceresses of Ghrond, and they can call upon the Lores of Battle Magic with just as much skill as the stiff-souled mages of Ulthuan.
![]() |
Unit Name Supreme Sorceress (Dark) |
Main Unit Key wh2_dlc10_def_cha_supreme_sorceress_dark_0 |
Land Unit Key wh2_dlc10_def_cha_supreme_sorceress_dark_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 450 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
|
|
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1b_elf_staff_and_sword |
├ Man Entity wh2_main_def_infantry_hero_blood_low_kb_resist |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3812 |
|
└ Man Mass 400.0000 |
|
├ Armour wh2_main_body_10 |
├ Shield none |
└ |
|
|
└ Man Speed 36 |
|
|
|
├ Melee Weapon wh2_main_def_sorceress_staff |
├ |
├ |
├ |
└ |
|
Abilities
-
Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.Armour-Piercing Missile Damage x 120%
Charge Bonus x 125%
Melee Attack x 125%
Leadership +15
-
Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades! -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
-
Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Attributes
-
Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.
Faction Availability | |
---|---|
Immortal Empires |