Khainite Assassin
As swift as the wind, dark as the shadows, deadly as a thousand blades.Assassins are masters of a subtle and murderous magic, trained from infancy to be the chosen warriors of Khaine. They move silently and with a precision that surpasses even the standards of other Elves. Blindfolded, an Assassin can walk sure-footedly across the spears of an embattled phalanx, or strike a precise flurry of blows so that each cut exploits a different weakness of armour or flesh. Assassins are also masters of using poison, and they coat their weapons in a variety of toxins - some are deadly, others paralyse or stupefy their victim. One scratch from some of these poisons is enough to send a man into agonising paroxysms as his nerves burn, his heart explodes or his bones crack and shatter. Assassins take great pleasure in the awful demises of their victims and often keep prisoners alive for many days. Often, they extract confessions and information from captives much more quickly than the crude tortures used by other Naggarothi interrogators.
Unit Name Khainite Assassin |
Main Unit Key wh2_main_def_cha_khainite_assassin_0 |
Land Unit Key wh2_main_def_cha_khainite_assassin_0 |
Land Unit Group Parents Heroes |
Land Unit Group Hybrid Weapon Specialist |
Caste Hero |
Category Missile Infantry |
Class Command |
Custom Battle Cost 700 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
3688 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_sword_and_handbow |
├ Man Entity wh2_main_def_infantry_hero_fast_blood_khainite_assassin |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3680 |
400 |
└ Man Mass 400.0000 |
30 |
├ Armour wh2_main_leather_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
45 |
└ Man Speed 45 |
Melee Attack 70 |
42 |
350 |
├ Melee Weapon wh2_main_def_khainite_assassin |
├ Base Weapon Damage 230 |
├ Armour-Piercing Weapon Damage 120 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 18 |
Ammunition 50 |
Range 70 |
720 |
├ Missile Weapon wh2_main_def_handbow_bolt_khainite_assassin |
├ Projectile wh2_main_def_handbow_bolt_khainite_assassin |
├ Base Missile Damage 140 |
├ Armour-Piercing Missile Damage 40 |
├ Number of Projectiles 2 |
├ Shots per volley 1 |
└ Reload Time 5 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Assassin's Trophy
It should be no great surprise that those already adept in the art of silent death continue to improve with time and practice.
Melee Attack -24
Melee Defence -24 -
Black Lotus
This poison contains a powerful narcotic and drives its victims to delusional insanity. -
Dark Venom
A victim of Dark Venom knows only a drawn-out and agonising death.
Base Weapon Damage x 190% -
Murderous Mastery
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Charge Bonus x 125%
Melee Attack x 125%
Leadership +15 -
Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades! -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Fire Whilst Moving
This unit can fire while on the move. -
Stalk
This unit can move hidden in any terrain. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Stalk
This unit can move hidden in any terrain. - Good Against Gates
Doors and gates all across the world fear the Khainite Assassin's assortment of lock picks and acid vials. - Duellist
This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
Immortal Empires |