Hellstriders of Slaanesh (Hellscourges)
Bartering their very souls for the saddles of Slaanesh's Daemonic steeds, these shackled mortals flense flesh from bone with their writhing, semi-sentient lashes.Hellstriders are devotees of torment who hunt from the back of impossibly swift Daemonic steeds. They fight to inflict pain and despair, landing mortal blows upon their victims where they are most likely to prolong the agonising moment of death. Some Hellstriders fight with blades that long ago mutated into their own flesh, whilst others carry a mass of writhing lashes that move with an intelligence of their own. These barbed whips strike out with incredible speed, splitting skin, ripping out throats and flensing flesh in the blink of an eye.
Unit Name Hellstriders of Slaanesh (Hellscourges) |
Main Unit Key wh3_main_sla_cav_hellstriders_1 |
Land Unit Key wh3_main_sla_cav_hellstriders_1 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Melee Cavalry |
Caste Melee Cavalry |
Category War Beast |
Class Shock Cavalry |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 188 |
Number of Units 60 |
5220 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_wh3_hellstrider_rp1_steed_of_slaanesh_whip_and_shield |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 79 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield wh_missile_block_35_metal |
└ Missile Block Chance 35 |
Leadership 60 |
33 |
└ Man Speed 33 |
Melee Attack 28 |
34 |
40 |
├ Melee Weapon wh3_main_sla_hellstriders_hellscourge_whip |
├ Base Weapon Damage 33 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Abilities
-
Soul Hunters
The exquisite carnage sets the Hellstriders' souls on fire, girding and driving them further for the slaughter.
Charge Bonus +10
Leadership +16
[[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +10
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Mark of Slaanesh
A unit with the [[col:white]]Mark of Slaanesh has: -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |