Chaos Knights of Khorne (Lances)
Deadly lances extend forth, sundering battle lines like the knuckles on the mailed fist of Khorne Himself.To aid his Chaos Warriors – particularly those who were formerly Knights or master horsemen – the Blood God grants them the most vicious and bloodthirsty Chaos Steeds of all the Ruinous hordes. Khorne cares not to also gift an innate mastery over these creatures, for if a Knight is not worthy to tame and break the beast himself then he is not worthy to fight in His hosts. For those that fail in this task, the Blood God will allow His 'gift' to tear their bodies apart, break their bones to marrow, and devour them.
Unit Name Chaos Knights of Khorne (Lances) |
Main Unit Key wh3_dlc20_chs_cav_chaos_knights_mkho_lances |
Land Unit Key wh3_dlc20_chs_cav_chaos_knights_mkho_lances |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Shock Cavalry |
Caste Melee Cavalry |
Category War Beast |
Class Shock Cavalry |
Custom Battle Cost 1500 |
Recruitment Cost 1600 |
Upkeep Cost 400 |
Number of Units 60 |
7620 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_dlc20_chaos_knights_hr1_large_heavy_horse_lance_sword_and_shield |
├ Man Entity wh3_dlc20_chaos_knight_rider_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 119 |
130 |
└ Man Mass 130.0000 |
130 |
├ Armour wh2_main_heavy_metal_130 |
├ Shield wh_missile_block_30_metal |
└ Missile Block Chance 30 |
Leadership 75 |
33 |
└ Man Speed 33 |
Melee Attack 42 |
31 |
53 |
├ Melee Weapon wh3_dlc20_chaos_knight_mkho_lance |
├ Base Weapon Damage 36 |
├ Armour-Piercing Weapon Damage 17 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 80 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |