![Chaos Sorcerer (Metal)](gen_images/unit_icon/warhammer3/wh2_main_chs_chaos_incursion_def/wh_main_chs_cha_chaos_sorcerer_metal_0.png)
![Servants to Chaos](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_main_chs_servants_to_chaos/mon_256.png)
Chaos Sorcerer (Metal)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.Those champions of Chaos who seek mastery over the magical arts are known as Chaos Sorcerers, and they are madmen and malcontents all. They are amongst the most awful and depraved of all servants of the Ruinous Powers, for they long ago sold their souls in exchange for the heady elixir of pure power. Where many of the world's Wizards, such as those taught by the Colleges of Magic in Altdorf, glean their arcane skill from long years of painstaking research, a Chaos Sorcerer's understanding of the Winds of Magic is often instant and innate. Without the patience and wisdom that such study brings, an inexorable descent into deformity and madness is nigh on inevitable.
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Unit Name Chaos Sorcerer (Metal) |
Main Unit Key wh_main_chs_cha_chaos_sorcerer_metal_0 |
Land Unit Key wh_main_chs_cha_chaos_sorcerer_metal_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 400 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_staff_and_sword |
├ Man Entity wh3_dlc20_chs_cha_chaos_sorcerer_metal |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3512 |
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└ Man Mass 600.0000 |
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├ Armour wh2_main_heavy_metal_80 |
├ Shield none |
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└ Man Speed 33 |
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├ Melee Weapon wh_main_chs_sword_caster_hero |
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Abilities
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Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
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Evasion
Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.Speed x 105%
Melee Defence +5
Attributes
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Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |