Beastlord
Savage masters of the battlefield, Beastlords join the fray with axes in hand and death in mind.The Beastlords of the warherds are hairy, musclebound brutes possessed of a raw and savage might. They carry themselves with swaggering confidence, revelling in their own superiority over lesser beasts. Their thick, hairy skulls are crowned with magnificent sets of horns as sharp and hard as any blade, and their robust and heavily-thewed bodies are covered with scar tissue and crudely-rendered tattoos. The threat of violence is implicit in their every gesture. Upon the battlefield a Beastlord is a force of untold destruction, gouging and butchering with horn, blade and claw.
Unit Name Beastlord |
Main Unit Key wh_dlc03_bst_cha_beastlord_0 |
Land Unit Key wh_dlc03_bst_cha_beastlord_0 |
Land Unit Group Parents Lords |
Land Unit Group Axe Infantry |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 750 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 1 |
4656 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu6_gor_dual_axe |
├ Man Entity wh_dlc03_bst_cha_gor_hero_blood_dismember |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4648 |
800 |
└ Man Mass 800.0000 |
70 |
├ Armour wh2_main_plate_70 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
38 |
└ Man Speed 38 |
Melee Attack 60 |
40 |
470 |
├ Melee Weapon wh_dlc03_bst_gor_axe_hero |
├ Base Weapon Damage 310 |
├ Armour-Piercing Weapon Damage 160 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 60 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Apocalyptic Vision
In fitful dreams, he sees the end... The world collapsing in on itself, leaving nothing but ashes and aberration.
Melee Attack +24
Leadership +16 -
Blood Lust
"The blood is the prize. The blood is the prize! THE BLOOD IS THE PRIZE!"
Armour-Piercing Weapon Damage x 125% -
Primal Fury
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Speed x 110%
Charge Bonus x 110%
Melee Attack +5
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Melee Expert
Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
Immortal Empires |