Bladesingers
Like all adherents of the Trickster-God, Bladesingers are sublime warriors of grace and rhythmic brutality.Sometimes known as Shadow Dancers of Loec, Feast Masters, Bladesingers, or Deathdancers, Wardancers roam Athel Loren in tightly-knit troupes, treading paths and secret ways that few others know or dare use. Other Wood Elves regard them as wild and unpredictable, and not without cause, for they are the servants and worshippers of the Elven Trickster God, Loec. The Wardancers lead the Elves in music and rejoicing, and perform the intricate dance rituals that re-enact the history of Athel Loren, a form of storytelling more important to the Wood Elves than the more conventional method of writing. Wardancers are sublime warriors, made even more deadly through their war dances. For these, the favoured rituals of the Trickster God, no rhythm is called nor are orders issued. Instead, the dancers instinctively enact a pattern of lethal movements, complementing the dances performed by the rest of the troupe. Each Wardancer leaps and pirouettes through the enemy ranks to music only she hears, gracefully evading her opponent's clumsy blows and ending his life with an impossibly swift strike of her own.
Unit Name Bladesingers |
Main Unit Key wh2_dlc16_wef_inf_bladesingers_0 |
Land Unit Key wh2_dlc16_wef_inf_bladesingers_0 |
Land Unit Group Parents Infantry |
Land Unit Group Dual Sword Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Number of Units 100 |
8400 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1b_welf_dual_sword |
├ Man Entity wh2_dlc16_wef_inf_bladesinger_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 76 |
110 |
└ Man Mass 110.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
46 |
└ Man Speed 46 |
Melee Attack 48 |
42 |
36 |
├ Melee Weapon wh2_dlc16_wef_sword_dual_blades_bladesinger |
├ Base Weapon Damage 10 |
├ Armour-Piercing Weapon Damage 26 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 12 |
Charge Bonus 34 |
Abilities
-
Whirling Death
A Bladesinger’s dance may start as a mesmerising, graceful pirouette, but always ends as a violent maelstrom of slicing, gashing slaughter!
Armour-Piercing Weapon Damage -10
Base Weapon Damage +25
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Woodsman
This unit can pass through trees. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Dodge
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |