![Glade Lord (Great Eagle)](gen_images/unit_icon/warhammer3/wh2_dlc16_wef_waystone_faction_3/wh_dlc05_wef_cha_glade_lord_2.png)
![Masque of Loec](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_dlc16_wef_waystone_faction_3/mon_256.png)
Glade Lord (Great Eagle)
Above pride, vanity and selfish ego there is only Athel Loren.The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.
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Unit Name Glade Lord (Great Eagle) |
Main Unit Key wh_dlc05_wef_cha_glade_lord_2 |
Land Unit Key wh_dlc05_wef_cha_glade_lord_2 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 1400 |
Recruitment Cost 1100 |
Upkeep Cost 350 |
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├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_bi1_eagle_wb_sword_and_bow |
├ Man Entity wh_dlc05_wef_cha_inf_glade_lord_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4840 |
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└ Man Mass 400.0000 |
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├ Armour wh2_main_plate_50 |
├ Shield none |
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└ Man Speed 46 |
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├ Melee Weapon wh2_main_hef_lord_great_eagle |
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├ Missile Weapon wh_dlc05_wef_glade_lord_bow |
├ Projectile wh_dlc05_wef_cha_trueflight_arrow |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
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Call of the Woods
The living embodiment of the forest; through them, their warriors feel a greater call to war.Melee Attack +5
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Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.Charge Bonus x 160%
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125%
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Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.Speed x 125%
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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Can Fly
This unit can fly. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Duellist
This unit is best used to attack individual targets such asLords or
Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |