Warplock Jezzails
These ludicrously long-barrelled guns require two Skaven to operate effectively, though safety be damned!Warplock Jezzails are specialised teams of marksmen bearing weaponry of the same name - long-barrelled muskets requiring a two-rat Skaven team to fire and reload. This is because their barrels are extraordinarily long, giving them the capability of hitting targets at far greater distances than conventional bows or blackpowder firearms. When fired, a single bullet made of refined toxic Warpstone is unleashed, striking with a force capable of penetrating even the thickest armour. The bullets leave a faint green vapour trail in the air, which generally exposes the team to enemy fire. For this reason, a protective pavise shield, designed to screen themselves from retaliatory arrows, bolts and bullets, is also carried.
Unit Name Warplock Jezzails |
Main Unit Key wh2_dlc12_skv_inf_warplock_jezzails_0 |
Land Unit Key wh2_dlc12_skv_inf_warplock_jezzails_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Weapon Team |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Number of Units 32 |
3936 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts skv1_dlc12_weapon_team03 |
├ Man Entity wh2_main_skv_infantry_weaponteam_jezzails |
├ Man Hit Points 8 |
├ Num Men 32 |
└ Bonus Hit Points 115 |
150 |
└ Man Mass 150.0000 |
70 |
├ Armour wh2_main_heavy_metal_70 |
├ Shield wh_missile_block_55_wood |
└ Missile Block Chance 55 |
Leadership 50 |
42 |
└ Man Speed 42 |
Melee Attack 16 |
16 |
26 |
├ Melee Weapon wh2_main_skv_sword |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 6 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 2 |
Ammunition 22 |
Range 275 |
30 |
├ Missile Weapon wh2_dlc12_skv_warp_jezzails |
├ Projectile wh2_dlc12_skv_warp_jezzails_bullet |
├ Base Missile Damage 6 |
├ Armour-Piercing Missile Damage 30 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 12 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110% -
Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Speed x 90%
Melee Defence +8
Leadership +6
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |