Steam Tank
From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power.Steam Tanks are monstrous, smoke-belching creations that rumble towards the enemy, firing deadly cannonballs from their steam-powered guns. A thick, armoured skin protects the whole Steam Tank and the advance of these iron behemoths is terrifying to behold; arrows and sword strokes rebound harmlessly from hulls and enemy warriors and crushed beneath their immense bulk. Steam Tanks are armed with a steam-powered cannon that can fire a spinning ball of iron whirling into the foe's ranks. A turret-mounted steam gun is also standard, which can engulf nearby enemies in great gouts of scalding steam.
Unit Name Steam Tank |
Main Unit Key wh_main_emp_veh_steam_tank |
Land Unit Key wh_main_emp_veh_steam_tank_driver |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group War Machine |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 2100 |
Recruitment Cost 2200 |
Upkeep Cost 550 |
Number of Units 1 |
9068 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts wm_steam_tank01 |
├ Engines of War wh_main_emp_veh_steam_tank |
├ Engine Entity wh_main_vehicle_steam_tank |
├ Engine Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh_main_vehicle_steam_tank |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 9052 |
10000 |
├ Engine Mass 5000.0000 |
└ Man Mass 5000.0000 |
160 |
├ Armour wh2_main_heavy_metal_160 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 100 |
48 |
├ Engine Speed 48 |
└ Man Speed 48 |
Melee Attack 36 |
10 |
200 |
├ Melee Weapon wh_main_steamtank |
├ Base Weapon Damage 60 |
├ Armour-Piercing Weapon Damage 140 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 18 |
Charge Bonus 80 |
Ammunition 40 |
Range 380 |
400 |
├ Missile Weapon wh_main_emp_steam_tank_cannon_ball |
├ Projectile wh_emp_steam_tank_cannon_ball |
├ Base Missile Damage 88 |
├ Armour-Piercing Missile Damage 352 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour. -
Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |