War Wagons
Although gradually becoming obsolete due to considerable advances in technology, there's still something inherently reliable about a horse-drawn chariot literally brimming with death.Imperial War Wagons are extremely heavy versions of a chariot, in effect a mobile armoured battle tower pulled by two sturdy warhorses, where the high walls of the tower protect its crew from attacks from the ground. They are movable platforms for either transporting Imperial soldiers across the battlefield or providing a vantage point for Archers, Crossbowmen, and Handgunners to shoot the enemy. A War Wagon’s crew may also be armed with a variety of experimental arms courtesy of the Imperial Gunnery School’s arsenal. War Wagons can fit a piece of artillery onto their towers, so speed can be combined with battle-winning firepower.
Unit Name War Wagons |
Main Unit Key wh2_dlc13_emp_veh_war_wagon_0 |
Land Unit Key wh2_dlc13_emp_veh_war_wagon_0 |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Missile Chariot |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 875 |
Recruitment Cost 875 |
Upkeep Cost 213 |
Number of Units 4 |
4736 |
├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_hr1_warhorse_lance_sword_shield |
├ Engines of War wh2_dlc13_emp_veh_war_wagon |
├ Engine Entity wh2_dlc13_vehicle_war_wagon |
├ Engine Hit Points 8 |
├ Articulated wh2_dlc13_emp_war_wagon |
├ Articulated Entity wh2_dlc13_vehicle_war_wagon_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 4 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 24 |
└ Bonus Hit Points 1120 |
1300 |
├ Engine Mass 1200.0000 |
└ Man Mass 100.0000 |
90 |
├ Armour wh2_main_plate_90 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
66 |
├ Engine Speed 66 |
└ Man Speed 33 |
Melee Attack 18 |
12 |
26 |
├ Melee Weapon wh2_dlc13_emp_war_wagon |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 6 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 29 |
Ammunition 35 |
Range 130 |
300 |
├ Missile Weapon wh2_dlc13_emp_rifle_war_wagons |
├ Projectile wh2_dlc13_emp_rifle_war_wagons_bullet |
├ Base Missile Damage 5 |
├ Armour-Piercing Missile Damage 25 |
├ Number of Projectiles 1 |
├ Shots per volley 6 |
└ Reload Time 6 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Fire whilst moving
This unit can fire while on the move.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |