Feral Bastiladon
Mighty, hulking reptiles, these 'Living Bastions' are wild and untamed. Better watch out!Bastiladons, sometimes known as Living Bastions, are a mighty and hulking species of armoured reptiles whose heavily-armoured shell is perhaps one of the strongest within the continent of Lustria. It is a walking fortress, a living bastion covered in a rock-hard bony skin, and then further protected by massive iron-like plates – a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon’s alternating layers of thick leathery skin and additional scales.
Unit Name Feral Bastiladon |
Main Unit Key wh2_main_lzd_mon_bastiladon_0 |
Land Unit Key wh2_main_lzd_mon_bastiladon_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 163 |
Number of Units 1 |
7698 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hq1_bastiladon |
├ Man Entity wh2_main_lzd_mon_bastiladon |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7690 |
4000 |
└ Man Mass 4000.0000 |
140 |
├ Armour wh2_main_body_140 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
40 |
└ Man Speed 40 |
Melee Attack 22 |
28 |
250 |
├ Melee Weapon wh2_main_lzd_bastiladon |
├ Base Weapon Damage 90 |
├ Armour-Piercing Weapon Damage 160 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 15 |
Charge Bonus 34 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Rampage
When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing Melee
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Rampage
When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |