![Malekith](gen_images/unit_icon/warhammer3/wh2_dlc11_def_dark_elves_dil/wh2_main_def_cha_malekith_0.png)
![Dark Elf Slavers](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_main_def_dark_elves_rebels/mon_256.png)
Malekith
Malekith has done much and risked much more to achieve dominion; he will do more still…The Witch King is the supreme ruler of Naggaroth, and the eternal enemy of the High Elves. Long ago, he sought the claim Ulthuan's crown, but the Flames of Asuryan left him scarred by fire and twisted with hatred. In the years since, Malekith has many times attempted to scour Ulthuan from the face of the world, but each time has been undone by cruel fate or the incompetence of craven underlings. Yet the Witch King is immortal, and knows he will outlast those who foolishly believe themselves his betters. The day is fast approaching where old debts and insults will finally be repaid, and Malekith will do anything within his power to hasten its arrival.
![]() |
Unit Name Malekith |
Main Unit Key wh2_main_def_cha_malekith_0 |
Land Unit Key wh2_main_def_cha_malekith_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1150 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
|
|
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_def_lord_sword_and_shield |
├ Man Entity wh2_main_def_infantry_hero_blood_malekith |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4280 |
|
└ Man Mass 1000.0000 |
|
├ Armour wh2_main_plate_90 |
├ Shield wh_missile_block_60_metal |
└ |
|
|
└ Man Speed 36 |
|
|
|
├ Melee Weapon wh2_main_def_malekith_sword |
├ |
├ |
├ |
└ |
|
Abilities
-
Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.Armour-Piercing Missile Damage x 120%
Charge Bonus x 125%
Melee Attack x 125%
Leadership +15
-
Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades! -
Gaze of Malice
If looks could kill… Oh wait, it turns out that they can… -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
-
Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.Melee Defence +24
Leadership +16
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
-
Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured & Shielded
Armoured units can block damage from any source apart fromArmour-Piercing damage.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Melee Expert
Melee Experts might have a very strongmelee attack or
melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
Immortal Empires |