![Mortars](gen_images/unit_icon/warhammer3/wh2_dlc11_cst_rogue_freebooters_of_port_royale/wh_main_emp_art_mortar.png)
![Freebooters of Port Royale](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_dlc11_cst_rogue_freebooters_of_port_royale/mon_256.png)
Mortars
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.Mortars are short, heavy weapons, designed to lob a hollow, explosive shell high into the air so that it drops onto its target. While a solid cannon ball may plough through several victims, a Mortar shell explodes with tremendous force, scattering razor sharp shrapnel over a wide area and scything through whole ranks of enemy warriors. Firing a Mortar is always a tense moment, for the quality of fuses is highly variable and it is not unknown for one to burn through before the crew have finished loading the shell. As a result, Mortar crews tend to be superstitious and carry a large number of good luck charms about their person.
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Unit Name Mortars |
Main Unit Key wh_main_emp_art_mortar |
Land Unit Key wh_main_emp_art_mortar |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 163 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_helstorm_crew |
├ Engines of War wh_main_emp_art_mortar |
├ Engine Entity wh_main_emp_art_mortar |
├ Engine Hit Points 425 |
├ Num Engines 4 |
├ Man Entity wh2_dlc16_infantry_standard_crew_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 44 |
└ Bonus Hit Points 48 |
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├ Engine Mass 3000.0000 |
└ Man Mass 100.0000 |
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├ Armour wh2_main_leather_20 |
├ Shield none |
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├ Engine Speed 20 |
└ Man Speed 30 |
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├ Melee Weapon wh_main_emp_sword_short |
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├ Engines of War wh_main_emp_art_mortar |
├ Missile Weapon wh_main_emp_mortar |
├ Projectile wh_emp_mortar_shell |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
No Ability
Attributes
-
Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |