King Louen Leoncoeur (Beaquis)
Fell deeds and dark ruin await those who dare to face the son of Gilles le Breton!Louen Leoncoeur is the greatest leader of the Bretonnians since Gilles the Uniter. A mighty warrior-king, his subjects know well that he is the pinnacle of Knightly perfection and honour. Highly skilled on the field of battle and a master of tactics and strategy, Louen has never known defeat. Commoners and nobles alike speak his name with the same reverence, likening Louen to the mighty Companions of Gilles from ages past; some even say that the blood of Gilles runs in his veins. As ferocious yet honourable in diplomacy as he is in war, King Louen the "Lionhearted" is renowned far beyond the borders and Bretonnia itself, and respected by all. After more than twenty glorious years on the throne, Louen still appears to be in the prime of his life, though scholars whisper that he is close to his ninetieth year. It is said that he intends to turn his attentions to cursed Mousillon, cleansing it of taint and restoring its former glory. If Louen does this, the lands of Bretonnia will be united under his banner once and for all.
Unit Name King Louen Leoncoeur (Beaquis) |
Main Unit Key wh_main_brt_cha_king_louen_leoncoeur_1 |
Land Unit Key wh_main_brt_cha_king_louen_leoncoeur_1 |
Land Unit Group Parents Lords |
Land Unit Group Flying Monstrous Cavalry |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 2000 |
Recruitment Cost 2000 |
Upkeep Cost 500 |
Number of Units 1 |
5908 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_leoncoeur_bc2b_hippogryph_wb_sword_shield |
├ Man Entity wh2_dlc16_infantry_standard_hero_blood_high_kb_resist |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5900 |
800 |
└ Man Mass 800.0000 |
90 |
├ Armour wh2_main_plate_90 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
34 |
└ Man Speed 34 |
Melee Attack 56 |
45 |
450 |
├ Melee Weapon wh_main_brt_hippogryph_beaquis |
├ Base Weapon Damage 160 |
├ Armour-Piercing Weapon Damage 290 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 75 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
The Lion's Shield
King Louen’s shield has protected him from the first days of his Knighthood; strengthened by enchantment, it will continue to do so.
[[img:ui/Battle UI/ability_icons/resistance_magic.png]] Spell Resistance +40
[[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +40 -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125% -
Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Melee Defence +24
Leadership +16 -
Beloved Son of Bretonnia
Should the Royarch of fair Bretonnia fall, then the anger in its Knights and smallfolk shall be fierce.
Charge Bonus x 110%
Melee Attack +8
Base Weapon Damage x 115% -
The Blessing of the Lady
The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20 -
The Lady's Champion
Those that claim the honour of the Lady's Champion benefit from her protection even more than Knights who have supped from the Grail.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Can Fly
This unit can fly.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |