![Ushabti](gen_images/unit_icon/warhammer3/wh2_dlc09_tmb_the_sentinels/wh2_dlc09_tmb_mon_ushabti_0.png)
![The Sentinels](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_dlc09_tmb_the_sentinels/mon_256.png)
Ushabti
The physical embodiment of the everlasting gods; curse ye all men who look upon their divine forms!The Ushabti are large, guardian statues carved into the likeness of the gods and goddess of ancient Nehekhara, statues that stand guard and protect the perimeters of the necropolises and within the passageways of the great pyramids of the Tomb Kings. These Ushabti are imposing monuments to Nehekhara's former power, and all who pass through their shadows tremble under their unnerving and imposing sight. In times of need, the Liche Priests awaken the Ushabti with powerful incantations, and with the sound of cracking stone, the Ushabti step down from their plinths and daises, silent and ready for war. In ancient times, the living warriors of Nehekhara took great strength from the fact that the Ushabti fought alongside, for who could fail to be inspired by the physical representations of their gods marching into battle at their sides.
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Unit Name Ushabti |
Main Unit Key wh2_dlc09_tmb_mon_ushabti_0 |
Land Unit Key wh2_dlc09_tmb_mon_ushabti_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 900 |
Recruitment Cost 0 |
Upkeep Cost 0 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu6e_ushabti_dual_swords |
├ Man Entity wh2_dlc09_tmb_mon_ushabti |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 500 |
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└ Man Mass 1500.0000 |
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├ Armour wh2_dlc10_bone_90 |
├ Shield none |
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└ Man Speed 54 |
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├ Melee Weapon wh2_dlc09_dual_swords_ushabti |
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Abilities
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Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand. -
Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Construct
This unit is an animated construct (does not rout, is immune to terror, becomes unstable whenLeadership is low). Necrotects can push it to its full combat potential and restore it in battle.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |