Wulfrik the Wanderer (War Mammoth)
The Eternal Challenger is bound to a lifetime of constant duelling and violent killing.Wulfrik the Wanderer is one of the most devout worshippers of the Ruinous Powers to have ever journeyed across the world. With a hulking frame and tremendous skill at arms, his curse is to perpetually seek out the mightiest champions to duel – be they living, dead, mortal, or daemonic. His loyal warriors willingly sail to the corners of the world with him, raiding by his side as he takes the heads of all who dare cross his path. It is said that once Wulfrik has decided upon his next quarry, it is impossible to escape – such is his dutiful willingness to provide the murderous offerings due to the nefarious Dark Gods.
Unit Name Wulfrik the Wanderer (War Mammoth) |
Main Unit Key wh_dlc08_nor_cha_wulfrik_3 |
Land Unit Key wh_dlc08_nor_cha_wulfrik_3 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monster |
Naval Unit Group Monster |
Soldiers 1 |
Caste Lord |
Category War Beast |
Class Command |
Cost 2300 |
Recruitment Cost 2300 |
Upkeep Cost 575 |
Melee Attack 38 |
525 |
├ Melee Weapon wh_dlc08_nor_mammoth_tusks |
├ Melee Damage Base 155 |
├ Melee Damage Ap 370 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 34 |
Charge Bonus 68 |
34 |
├ Base Defence 34 |
├ Shield none |
└ Shield Defence 0 |
70 |
├ Armour wh2_main_heavy_metal_70 |
├ Armour Defence 70 |
└ Shield Armour 0 |
14097 |
├ Man Entity wh_main_infantry_wulfrik_mammoth_hero_blood |
├ Man Speed 35 |
├ Man Health 1 |
├ Bonus Hit Points 14088 |
├ Mount wh_dlc08_mnt_war_mammoth_howdah_lord |
├ Mount Entity wh_dlc08_nor_mon_mammoth_howdah_blood |
├ Mount Speed 56 |
└ Mount Health 8 |
Leadership (Base Morale) 75 |
Abilities
- Hunter of Champions
Cursed to wander the length and breadth of the world, his never-ending quest to challenge and best the most gifted warriors. - Fight or Die!
There is no other choice. There never was. - Seafang
There's no outrunning the terrible, flying Longship known as the 'Seafang'; once in its sights, an agonising, merciless death is your only possible destination. - Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Causes Terror
This unit can fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |