Night Goblin Shaman
Maddened by dank mould and mushrooms, a Goblin Shaman hurls debilitating spells into the enemy's ranks with chaotic abandon.Night Goblin Shamans wear the easily-recognised hoods of their kind and are known for being particularly crazed due to eating vast quantities of hallucinogenic mushrooms. They are especially knowledgeable about fungus and only Night Goblin Shamans know the full rituals for growing, picking and preparing the deadly madcap mushrooms that can turn a Night Goblin into a ball-wielding Fanatic. It is said that a Night Goblin Shaman who eats too many mushrooms will eventually turn into a Shamanshroom, a magic-saturated fungal shoot. It is a damp, dull life as a mushroom, but it will probably get worse; as Shamanshrooms are highly coveted by other magic-casters, getting turned into one is surely a one-way ticket to being eaten alive.
Unit Name Night Goblin Shaman |
Main Unit Key wh_main_grn_cha_night_goblin_shaman |
Land Unit Key wh_main_grn_cha_night_goblin_shaman |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Hero |
Category Melee Infantry |
Class Command |
Cost 250 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 24 |
280 |
├ Melee Weapon wh_main_grn_goblin_sword_caster_hero_poison |
├ Melee Damage Base 200 |
├ Melee Damage Ap 80 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
26 |
├ Base Defence 26 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_leather_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
3420 |
├ Man Entity wh_main_grn_cha_goblin_hero_lgn_blood_dismember |
├ Man Speed 35 |
├ Man Health 8 |
└ Bonus Hit Points 3412 |
Leadership (Base Morale) 50 |
Abilities
- Mad Cap Mushrooms
Night Goblin Shamans brew a pungent fungus potion that, when drunk, will send the Fanatics into a spinning, whirling cyclone of death!
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - {{tr:guerrilla_deployment}}
- Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |