Orc Boar Chariots
When these Chariots ride to war, there is little that can stand in the way of their terrific charge.By lashing together rough-hewn logs, Orcs are able to construct formidable chariots. It takes two powerful war boars to pull such a blocky construction and, at first, even these thick-muscled beasts struggle. With some grunting and not just a little straining flatulence, the boars finally get the crude wheels turning. Once the churning porcine legs have the chariot rumbling along at full tilt, it becomes an impressive shock weapon, capable of slamming into the enemy with the force of a thunderbolt, albeit a hairy and stinky one. If the sheer impact of such hurtling force does not smash the foe, there are always the iron-shod wheels with crude blades attached, the goring tusks of the boars or the spear thrusts of the Orc crew themselves. While not as fast as a wolf-drawn Goblin Chariot, the heavier Orc vehicle hits harder and in return can absorb considerably more punishment than the flimsier gobbo-crewed devices.
Unit Name Orc Boar Chariots |
Main Unit Key wh_main_grn_cav_orc_boar_chariot |
Land Unit Key wh_main_grn_cav_orc_boar_chariot |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Chariot |
Naval Unit Group Chariot |
Soldiers 8 |
Caste Chariot |
Category War Machine |
Class Chariot |
Cost 950 |
Recruitment Cost 950 |
Upkeep Cost 237 |
0 |
├ Engine wh_main_grn_chariot_boar |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 0 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 28 |
40 |
├ Melee Weapon wh_main_grn_boar_chariot |
├ Melee Damage Base 10 |
├ Melee Damage Ap 30 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 18 |
Charge Bonus 80 |
26 |
├ Base Defence 26 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_leather_80 |
├ Armour Defence 80 |
└ Shield Armour 0 |
1402 |
├ Man Entity wh_main_grn_inf_orc_boar_rider_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 1386 |
├ Mount wh_main_grn_boar_chariot |
├ Mount Entity wh_main_grn_cav_boar_blood |
├ Mount Speed 60 |
└ Mount Health 8 |
Leadership (Base Morale) 60 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |