Forest Goblin Spider Rider Archers
Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision.The giant spider breed grows large enough to serve as mounts for Forest Goblins, who capture and hand-rear these scuttling nightmares. There are many sub-types of giant spider, such as Tilean Greybacks, Drakwald Mancatchers, and the Scarlet Deathheads of the Great Forest, to name just a few. All are poisonous and have steely, pincer-like mandibles that can punch through platemail to deliver a toxic bite. While not as fast as wolves or horses, these spiders can move at speed through the most dense patches of woods. Forest Goblin Spider Riders have become masters at stalking their prey, nimbly guiding their multi-legged beasts to scuttle across the treetop canopy to get into the ideal position before pouncing. Spider Rider mobs are known to ambush Empire patrols, eradicate Beastmen herds and even attack large monsters that encroach into their territory.
Unit Name Forest Goblin Spider Rider Archers |
Main Unit Key wh_main_grn_cav_forest_goblin_spider_riders_1 |
Land Unit Key wh_main_grn_cav_forest_goblin_spider_riders_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Cavalry |
Naval Unit Group Missile Cavalry |
Soldiers 60 |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 112 |
11 |
├ Missile Weapon wh_main_grn_goblin_bow_poison_spider_rider |
├ Projectile wh_grn_goblin_arrow_poison_spider_mounted |
├ Missile Damage 9 |
├ Missile Ap Damage 2 |
└ Base Reload Time 8 |
Accuracy 10 |
Range 100 |
Reload 10 |
Shots Per Minute 8.3 |
Ammunition 20 |
Melee Attack 15 |
26 |
├ Melee Weapon wh_main_grn_goblin_sword_poison_spider_rider |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 14 |
22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
45 |
├ Armour wh2_main_bone_45 |
├ Armour Defence 45 |
└ Shield Armour 0 |
85 |
├ Man Entity wh_main_grn_inf_goblin_cav_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 69 |
├ Mount wh_main_grn_mnt_giant_spider |
├ Mount Entity wh_main_monster_spider_giant_blood |
├ Mount Speed 78 |
└ Mount Health 8 |
Leadership (Base Morale) 44 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire while on the move. - Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.
Requires Buildings | |
---|---|
Lv. 0 |
Gloomy Hollowz
(wh_main_grn_forest_beasts_2) Level 1
Sacred Spider Groundz
(wh_main_grn_forest_beasts_3) Level 2 |
Garrison Buildings | |
---|---|
x 2 |
Ditches
(wh_main_grn_walls_1) Level 0
Stakes
(wh_main_grn_walls_2) Level 1
Big Walls
(wh_main_grn_walls_3) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |