Rogue Idol
The power of the God of Brutal Cunning (or Cunning Brutality) manifest, bound in excrement and shamanic magic.Crushing armoured Knights, city walls, and just about anything else that gets in their way, Rogue Idols are the living embodiment of the spirit of the Waaagh!, gigantic stone effigies built in the shape of the Greenskin gods and driven by their arcane power. Arrows and broadswords break and shatter on their rocky bodies as they smash a brutal path of destruction through an army, near impervious to the blows being rained upon them due to lacking muscle and sinew to damage or blood to spill. Crudely fashioned from heaped stones and battlefield debris, Orc Shamans animate them with the help of obscene glyphs and slogans they daub upon them, though their control over the rocky behemoths is tenuous at best. On the battlefield, Rogue Idols loom over most things, striding implacably forwards with limbs the size of tree trunks and a malevolent grin carved into their leering faces.
Unit Name Rogue Idol |
Main Unit Key wh2_dlc15_grn_mon_rogue_idol_0 |
Land Unit Key wh2_dlc15_grn_mon_rogue_idol_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monster |
Naval Unit Group Monster |
Soldiers 1 |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Cost 2300 |
Recruitment Cost 2300 |
Upkeep Cost 575 |
Melee Attack 60 |
600 |
├ Melee Weapon wh2_dlc15_rogue_idol_fist |
├ Melee Damage Base 150 |
├ Melee Damage Ap 450 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 25 |
Charge Bonus 30 |
20 |
├ Base Defence 20 |
├ Shield none |
└ Shield Defence 0 |
150 |
├ Armour wh2_main_bone_150 |
├ Armour Defence 150 |
└ Shield Armour 0 |
16000 |
├ Man Entity wh2_dlc15_monster_rogue_idol |
├ Man Speed 31 |
├ Man Health 8 |
└ Bonus Hit Points 15992 |
Leadership (Base Morale) 75 |
Abilities
- Rubble & Ruin I
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby! - Rubble & Ruin I
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby! - Rubble & Ruin II
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby! - Rubble & Ruin II
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby! - Rubble & Ruin III
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby! - Rubble & Ruin III
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby! - Spirit of Gork (or Mork)
Few things embolden da ladz like the presence of a Rogue Idol on the battlefield, striding implacably forwards to bring inevitable doom to the enemy.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
- Causes Terror
This unit can fear themselves. - Cumbersome
This unit's attacks are slower than average due to its massive, lumbering form. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |