![Orc Shaman](gen_images/unit_icon/warhammer2/wh_main_grn_greenskins_qb2/wh_main_grn_cha_orc_shaman_0.png)
![Greenskins (Mortal Empires)](images/warhammer2/flags/wh_main_grn_greenskins_rebels/mon_24.png)
Orc Shaman
Shamans practise the art of annoyance - peppering their enemies with frustrating, painful and distracting spells.An Orc Shaman is a living conduit to Gork and Mork and can wield such arcane might that even the cruellest old Warbosses have to be impressed. The power of a Shaman comes not just from the Winds of Magic, or "da Great Green" as Greenskins know it, but also from the raw energy radiated by their fellow Orcs. As they advance into battle, the Waaagh! energy rises, allowing a Shaman to focus that force through the power of his mind. What erupts out of the Shaman are spells as brutal as the Orcs themselves. Shamans have been known to cause a foe's brains to burst out of his skull, to shoot death beams out of their own beady eyes or to summon an almighty green foot from the skies to stomp and squish any unfortunate enough to be caught underneath it. By using the awesome powers of Greenskin magic to destroy an enemy, Orc Shamans earn the right to their eccentricities.
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Unit Name Orc Shaman |
Main Unit Key wh_main_grn_cha_orc_shaman_0 |
Land Unit Key wh_main_grn_cha_orc_shaman_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group ![]() |
Naval Unit Group ![]() |
Soldiers 1 |
Caste Hero |
Category Melee Infantry |
Class Command |
Cost 300 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 38 |
Weapon Strength (Weapon Damage) 310 |
├ Melee Weapon wh_main_grn_choppa_caster_hero |
├ Melee Damage Base 215 |
├ Melee Damage Ap 95 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 40 |
Melee Defence 20 |
├ Base Defence 20 |
├ Shield none |
└ Shield Defence 0 |
Armour 30 |
├ Armour wh2_main_leather_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
Health 3908 |
├ Man Entity wh_main_grn_cha_orc_hero_slow_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
└ Bonus Hit Points 3900 |
Leadership (Base Morale) 55 |
Abilities
- Evasion
Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.
Garrison Buildings | |
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Shaman's Hut
(wh_main_grn_shaman_1) Level 0 ![]()
Shaman's Hovel
(wh_main_grn_shaman_2) Level 1 ![]()
Shamanic Tepee
(wh_main_grn_shaman_3) Level 2 |
Faction Availability | |
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The Eye of the Vortex | |
Mortal Empires |