Hertwig van Hal
A physician by choice but a Witch Hunter by bloodline, Doctor van Hal both preserves natural life and destroys unnatural evil.Hertwig van Hal exists now as a ruthless Witch Hunter who gives no quarter, but many years ago he was a mild-mannered medical scholar and physician in Altdorf. As a young doctor he used his gift for medicine to save countless lives in a budding career as a highly-skilled surgeon.
The van Hal surname marks him as being part of a renowned lineage of Witch Hunters. Curiously, Hertwig himself shuns the association with his ancestry, considering the shame of their progenitor Baron Frederick van Hal to be too much to accept. In a previous age, the evil baron had been an extremely powerful and notorious Necromancer associated with Vlad von Carstein. Frederick's terrible acts at the command of vast armies of the Undead compelled many of his descendants to take the Witch Hunter oath to atone for his sins.
Not all those descendants fulfil that destiny as a choice, however. Hertwig’s own path into the unyielding role of a van Hal Witch Hunter is a journey that has taken him from bustle of Altdorf to the tropical danger of Lustria.
Unit Name Hertwig van Hal |
Main Unit Key wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0 |
Land Unit Key wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Specialist |
Naval Unit Group Missile Specialist |
Soldiers 1 |
Caste Hero |
Category Missile Infantry |
Class Command |
Cost 600 |
Recruitment Cost 1000 |
Upkeep Cost 0 |
150 |
├ Missile Weapon wh_main_emp_witchhunter_pistol |
├ Projectile wh_emp_witchhunter_pistol |
├ Missile Damage 33 |
├ Missile Ap Damage 117 |
└ Base Reload Time 4 |
Accuracy 15 |
Range 90 |
Reload 10 |
Shots Per Minute 16.7 |
Ammunition 50 |
Melee Attack 40 |
330 |
├ Melee Weapon wh_main_emp_sword_witchhunter |
├ Melee Damage Base 230 |
├ Melee Damage Ap 100 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
38 |
├ Base Defence 38 |
├ Shield none |
└ Shield Defence 0 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Armour Defence 40 |
└ Shield Armour 0 |
3988 |
├ Man Entity wh2_main_infantry_standard_hero_360_blood_dismembers |
├ Man Speed 34 |
├ Man Health 8 |
└ Bonus Hit Points 3980 |
Leadership (Base Morale) 70 |
Abilities
- Patch Up
As a battlefield surgeon of great repute, Hertwig is able to swiftly dress the wounds of targeted friendly units, restoring their health. - Hunter's Call
When he shouts to stand and fight, his loyal men listen and heed their leader. - Accusation
The Witch Hunter levels his finger across the battlefield and accuses one of the enemy of arch-heresy! - Slippery
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror). - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Duellist
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies. - Fire Whilst Moving
This unit can fire while on the move.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |