Luminark of Hysh
A weapon from the College of Light, vaporising their enemies by channelling the Wind of Hysh.A Luminark of Hysh is a large and complex magical war machine created by the Wizards of the College of Light Magic. Each consists of an array of enchanted mirrors and aether-lenses, resembling the innards of a vast magical telescope mounted atop a great wheeled platform. These mystical weapons are crewed by a pair of Acolytes - students of the Patriarch of the Light College himself - who tend to the machine's array of precision instruments. As the Acolytes set about focussing lenses, tilting prisms and polishing mirrors, they continuously intone spells to channel the Wind of Hysh. As the invocations gain in tempo and volume, the Orb of Sorcery at the machine's core glows with increasing ferocity until a blinding white light leaps through the Luminarium's arcane optics, manifesting in a destructive beam of soulfire so intense that it vaporises anything in its path.
Unit Name Luminark of Hysh |
Main Unit Key wh_main_emp_veh_luminark_of_hysh_0 |
Land Unit Key wh_main_emp_veh_luminark_of_hysh_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Magic Chariot |
Naval Unit Group Magic Chariot |
Soldiers 2 |
Caste Chariot |
Category War Machine |
Class Chariot |
Cost 1700 |
Recruitment Cost 1700 |
Upkeep Cost 425 |
1350 |
├ Missile Weapon wh_main_solheims_bolt_of_illumination |
├ Projectile wh_main_bound_spell_solheims_bolt_of_illumination |
├ Missile Damage 495 |
├ Missile Ap Damage 855 |
└ Base Reload Time 22 |
Accuracy 200 |
Range 320 |
Reload 10 |
Shots Per Minute 3 |
Ammunition 14 |
0 |
├ Engine wh_main_emp_veh_luminark_of_hysh |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 200 |
Range |
Reload 10 |
Shots Per Minute |
Ammunition 14 |
Melee Attack 12 |
26 |
├ Melee Weapon wh_main_emp_luminark |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
8 |
├ Base Defence 8 |
├ Shield none |
└ Shield Defence 0 |
60 |
├ Armour wh2_dlc15_heavy_metal_60 |
├ Armour Defence 60 |
└ Shield Armour 0 |
4616 |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Speed 30 |
├ Man Health 8 |
├ Bonus Hit Points 4600 |
├ Mount wh_emp_warhorse_armoured_luminark |
├ Mount Entity wh_main_emp_luminark_draught_blood |
├ Mount Speed 50 |
└ Mount Health 8 |
Leadership (Base Morale) 60 |
Abilities
- Locus of Hysh
As Hysh gathers and swirls around the Luminark, it creates a becalming eddy that other magical winds struggle to penetrate. - Aura of Protection
The magical aura surrounding this unit protects allies from harm.
Attributes
No Attribute
Strengths & Weaknesses
- Low Rate of Fire
This unit has a very low rate of missile fire. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Solheim's Bolt of Illumination
The Luminark fires a highly-accurate beam over large distances, causing tremendous damage to its target but with a small area of effect, making it a poor choice against weak infantry. - Magical Aura
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |