Amethyst Wizard (Warhorse)
Wielding powers seemingly tantamount to Necromancy, these Dark Wizards can leech and hex the souls of their enemies.Amethyst Wizards have mastery over spirits, and it is whispered that they can steal the souls of the living and summon black Winds of death. Whilst such abilities are as nothing compared to the evil sorceries of true Necromancy, their morbid association with death forever taints Amethyst Wizards in the eyes of the common folk. They are particularly loathed by the Priests of Morr, who are deeply suspicious of the Amethyst Wizards’ penchant for lurking near their cemeteries. Indeed, the halls of the Amethyst College are akin to a great necropolis, with a stench of death constantly lingering around it.
Unit Name Amethyst Wizard (Warhorse) |
Main Unit Key wh2_pro07_emp_cha_wizard_death_1 |
Land Unit Key wh2_pro07_emp_cha_wizard_death_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Hero |
Category Cavalry |
Class Command |
Cost 450 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Melee Attack 25 |
300 |
├ Melee Weapon wh_main_emp_sword_caster |
├ Melee Damage Base 210 |
├ Melee Damage Ap 90 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
20 |
├ Armour wh2_main_leather_20 |
├ Armour Defence 20 |
└ Shield Armour 0 |
3848 |
├ Man Entity wh_main_infantry_standard_wizard_rider_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 3832 |
├ Mount wh_main_emp_mnt_warhorse_360 |
├ Mount Entity wh_main_cavalry_standard_360_blood_hero |
├ Mount Speed 78 |
└ Mount Health 8 |
Leadership (Base Morale) 55 |
Abilities
No Ability
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.