Bolt Throwers
More rudimentary than other Dwarf artillery, but nevertheless ruthlessly proficient at destroying their foes.Tried and true, many Clans still swear by the Bolt Thrower - a war machine that the Dwarfs have used since the days of the Ancestor Gods. Bolt Throwers are large versions of crossbows, able to fire a Dwarf-sized bolt over a long distance. Reliable and accurate, some have been in service for many thousands of years yet can still bring down a flying Wyvern or skewer a Troll.
Unit Name Bolt Throwers |
Main Unit Key wh_dlc06_dwf_art_bolt_thrower_0 |
Land Unit Key wh_dlc06_dwf_art_bolt_thrower_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Field Artillery |
Naval Unit Group Field Artillery |
Soldiers 32 |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 137 |
144 |
├ Engine wh_dlc06_dwf_art_bolt_thrower |
├ Missile Weapon wh_dlc06_dwf_bolt_thrower_bolt |
├ Projectile wh_dwf_bolt_thrower_bolt |
├ Missile Damage 28 |
├ Missile Ap Damage 116 |
└ Base Reload Time 13 |
Accuracy 10 |
Range 340 |
Reload 10 |
Shots Per Minute 5.1 |
Ammunition 22 |
Melee Attack 16 |
28 |
├ Melee Weapon wh_main_dwf_axe |
├ Melee Damage Base 21 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 2 |
20 |
├ Base Defence 20 |
├ Shield none |
└ Shield Defence 0 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Armour Defence 40 |
└ Shield Armour 0 |
78 |
├ Man Entity wh2_dlc16_dwf_inf_dwarfs_crew_bolt_thrower_blood_dismembers |
├ Man Speed 28 |
├ Man Health 8 |
└ Bonus Hit Points 70 |
Leadership (Base Morale) 64 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings | |
---|---|
Lv. 0 |
Siege Workshop
(wh_main_dwf_workshop_1) Level 0
Gunsmith's Forge
(wh_main_dwf_workshop_2) Level 1
Foundry
(wh_main_dwf_workshop_3) Level 2
Hangar
(wh_main_dwf_workshop_4) Level 3 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |