Dwarf Warriors (Great Weapons)
With az in hand, Dwarfen warriors lay into the front lines with unremitting violence.Dwarfs make formidable fighters - they are strong and extremely resilient, broad of shoulder and wide of girth. Although by no means quick, they are physically robust and can maintain a steady plodding pace, marching for days on end despite being loaded down by burdens and heavy mail. When they charge into battle, the momentum generated by their wide, armour-clad bodies is remarkable, hitting the foe with a resounding impact. They have broken many enemy battle lines this way, splintering Elven phalanxes, carving through Orc formations and hacking apart the great masses of Skaven that make up their verminous armies. Protected by their heavy mail, their skilful use of overlapping shield walls and, finally, by their own tough and obstinate nature, Dwarf individuals, units and armies as a whole seem able to absorb punishing blows that would cause other races to break and flee. With Dwarfs, such suffering only serves to make them angrier - and with beards bristling and hands clenched around axe hafts and mighty warhammers, the Dwarfs regroup to charge anew. Their feeble-limbed foes, too worn out and tired at the end to even lift their weapons, are slaughtered, save for those fast enough to flee the iron-shod and implacable advance of the Dwarfs.
Unit Name Dwarf Warriors (Great Weapons) |
Main Unit Key wh_main_dwf_inf_dwarf_warrior_1 |
Land Unit Key wh_main_dwf_inf_dwarf_warrior_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Great Axe Infantry |
Naval Unit Group Great Axe Infantry |
Soldiers 100 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 500 |
Recruitment Cost 525 |
Upkeep Cost 131 |
Melee Attack 24 |
30 |
├ Melee Weapon wh_main_dwf_axe_great |
├ Melee Damage Base 7 |
├ Melee Damage Ap 23 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
85 |
├ Armour wh2_main_chainmail_85 |
├ Armour Defence 85 |
└ Shield Armour 0 |
78 |
├ Man Entity wh_main_dwf_inf_dwarfs_blood_dismembers |
├ Man Speed 28 |
├ Man Health 8 |
└ Bonus Hit Points 70 |
Leadership (Base Morale) 70 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings | |
---|---|
Lv. 0 |
Sparring Chamber
(wh_main_dwf_barracks_1) Level 0
Clan Barracks
(wh_main_dwf_barracks_2) Level 1
Mustering Hall
(wh_main_dwf_barracks_3) Level 2 |
Garrison Buildings | |
---|---|
x 2 |
Watch Room
(wh_main_dwf_garrison_1) Level 0
Gate
(wh_main_dwf_wall_1) Level 0
Outpost Garrison
(wh2_main_dwf_defence_norsca_1) Level 0 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |