Gyrobomber
From above, the bomber pilot releases a payload of high-yield explosives that wreak havoc on enemy lines.Since the first flight of the Gyrocopter, Engineers have been seeking ways to upgrade its payload. There were times, such as when Greenskin invasions filled the valleys, swarming up a mountain's flanks to besiege a Dwarfhold, that Gyrocopters buzzing around the flanks just wasn't going to break up the attack. With some reconfiguration, and by losing the heavy weight of the steam gun, the Engineers' Guild were able to significantly increase the size and number of bombs carried. Thus was the Gyrobomber invented. Armed with their impressive bomb racks and a nose-mounted clatterygun, the Gyrobombers stream over the Dwarf battle lines seeking to obliterate the foe's largest formations. Already, several flying formations have become famous - perhaps most notably the Skyhammers from Zhufbar and the Blackhammer Bombers and Karaz-a-Karak.
Unit Name Gyrobomber |
Main Unit Key wh_main_dwf_veh_gyrobomber |
Land Unit Key wh_main_dwf_veh_gyrobomber |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying War Machine |
Naval Unit Group Flying War Machine |
Soldiers 1 |
Caste War Machine |
Category Missile Infantry |
Class Missile Infantry |
Cost 1150 |
Recruitment Cost 1150 |
Upkeep Cost 287 |
42 |
├ Missile Weapon wh_main_dwf_clatter_gun |
├ Projectile wh_dwf_gyrobomber_clattergun_bullet |
├ Missile Damage 11 |
├ Missile Ap Damage 31 |
└ Base Reload Time 5 |
Accuracy 10 |
Range 125 |
Reload 10 |
Shots Per Minute 13.3 |
Ammunition 230 |
Melee Attack 40 |
88 |
├ Melee Weapon wh_main_dwf_gyrobomber |
├ Melee Damage Base 68 |
├ Melee Damage Ap 20 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
4 |
├ Base Defence 4 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh2_main_plate_100 |
├ Armour Defence 100 |
└ Shield Armour 0 |
3125 |
├ Man Entity wh_main_dwf_flying_gyrobomber |
├ Man Speed 60 |
├ Man Health 8 |
└ Bonus Hit Points 3117 |
Leadership (Base Morale) 64 |
Abilities
- Gyrobomber Bomb
The Gyrobomber is fitted with much larger ordnance than the Gyrocopter. Should the multiple payloads hit their intended target the results will be quite spectacular!
Attributes
- Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Death from Above
While airborne, this unit can use a special attack to damage enemies below.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |