Runelord (Anvil of Doom)
The greatest of Runesmiths rides into battle atop the Anvil of Doom, smiting all foes with magical fury.Runesmiths work spells in with their hammercraft, binding the Winds of Magic into mighty runes of power. They are a suspicious lot who jealously protect the secrets kept in their anvils and hammers, guarding the knowledge that allows them to make magic items - weapons, armour, rings and talismans - of greater potency than those wrought by any other mortal race. In times of great need, the most powerful Runelords bring an Anvil of Doom to battle - the most ancient heirlooms of the entire Dwarf race. They are the very anvils upon which the rune weapons of legend were forged, and were, perhaps, the very creations of the great Forgefather Grungni. They are specially made to attract and hold the Winds of Magic, arcane powers which can be captured and subsequently unleashed by a Runelord. Separate runes struck in the right order can call upon the different Ancestor Gods - Valaya for loyalty, Grungni to boost the power of arms and armour, and Grimnir to unlock the energies of fury.
Unit Name Runelord (Anvil of Doom) |
Main Unit Key wh_dlc06_dwf_cha_runelord_1 |
Land Unit Key wh_dlc06_dwf_cha_runelord_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Support Specialist |
Naval Unit Group Support Specialist |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Cost 1250 |
Recruitment Cost 1250 |
Upkeep Cost 312 |
Melee Attack 40 |
340 |
├ Melee Weapon wh_dlc06_dwf_hammer_caster_hero |
├ Melee Damage Base 240 |
├ Melee Damage Ap 100 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
47 |
├ Base Defence 47 |
├ Shield none |
└ Shield Defence 0 |
120 |
├ Armour wh2_main_chainmail_120 |
├ Armour Defence 120 |
└ Shield Armour 0 |
5552 |
├ Man Entity wh_main_dwf_veh_dwarf_throne_blood |
├ Man Speed 30 |
├ Man Health 8 |
└ Bonus Hit Points 5544 |
Leadership (Base Morale) 85 |
Abilities
- Locus of Power
The dense power exuded from the Anvil dampens any enemy magics hurled at Dawi nearby. - Master Rune of Negation
The secret of this powerful rune was given to a Runelord by Valaya herself, insulating all under its auspices with protection from magic. - Master Rune of Oath & Steel
Armour inscribed with the Rune of Oath and Steel will not bend or buckle. - Master Rune of Wrath & Ruin
As the Runelord hammers upon the Anvil of Doom he shapes the Rune of Wrath and Ruin, causing the earth to crack and vent forth fire and sulphur. - Rune of Hearth & Home
The Rune of Hearth and Home stirs a Dwarf's pride in his noble Hold, Clan and Ancestors. - Forgefire
The fires of a Runesmith’s forge burn brighter and hotter, its blessing upon an ally’s weapons increasing their potency.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Runic Magic
This unit can bind magic into powerful runes which can be activated during battle. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage.