Field Trebuchets
Walls are nothing to the blast of trebuchet fire, and a man's skull fares even worse.The Field Trebuchet is an essential piece of equipment when the Bretonnians engage in siege warfare, and smaller versions of these machines are sometimes deployed on the field of battle. Indeed, since the king himself commissioned a number to be built with which to defend Couronne, their popularity has increased. Still, Knights tend to put on a show of disdain towards siege engines - some refusing to use them at all. Nevertheless, it is a sign of particular opulence to be in possession of a Trebuchet, for they are time consuming to create and are individually hand-crafted. There are only a finite number within Bretonnia with the skill to create them, and their services are highly sought after. Although a Knight would never stoop so low as to operate a missile weapon himself, let alone a war machine, he could grudgingly see their strategic worth and allow his low-born servants to use them - for being peasants they don’t understand the concept of honour anyway!
Unit Name Field Trebuchets |
Main Unit Key wh_main_brt_art_field_trebuchet |
Land Unit Key wh_main_brt_art_field_trebuchet |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Catapult |
Naval Unit Group Catapult |
Soldiers 44 |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Cost 650 |
Recruitment Cost 700 |
Upkeep Cost 175 |
185 |
├ Engine wh_main_brt_art_field_trebuchet |
├ Missile Weapon wh_main_brt_trebuchet |
├ Projectile wh_brt_trebuchet_stone |
├ Missile Damage 40 |
├ Missile Ap Damage 145 |
└ Base Reload Time 20 |
Accuracy 10 |
Range 440 |
Reload 10 |
Shots Per Minute 3.3 |
Ammunition 22 |
Melee Attack 10 |
30 |
├ Melee Weapon wh_main_brt_hammer |
├ Melee Damage Base 22 |
├ Melee Damage Ap 8 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 5 |
6 |
├ Base Defence 6 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_leather_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
53 |
├ Man Entity wh2_dlc16_infantry_standard_crew_blood_dismembers |
├ Man Speed 30 |
├ Man Health 8 |
└ Bonus Hit Points 45 |
Leadership (Base Morale) 40 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings | |
---|---|
Lv. 0 |
Carpenter's Workshop
(wh_main_brt_carpenter_1) Level 0
Siege Workshop
(wh_main_brt_carpenter_2) Level 1 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |