Skin Wolves
Skin Wolves take to the battlefield to glut themselves on the raw and dripping gore of their victims.Many are the dark horrors of twisted flesh and nightmares made real that the Ruinous Powers have visited upon the world; few though are as strange as the Skin Wolves. Witch-cursed and Chaos-tainted, these creatures are half-feral and subject to savage appetites. They were previously men and women who carried within them the tainted blood of the mutated beast, which was somehow unleashed. Half-insane with insatiable hunger, a Skin Wolf has shredded flaps of skin and chunks of bloody gristle clinging to it, left behind by the unfortunate individual who the fully-formed humanoid wolf-thing ripped itself from. It is these clinging shrouds of skin that give the beasts their common name.
Unit Name Skin Wolves |
Main Unit Key wh_dlc08_nor_mon_skinwolves_0 |
Land Unit Key wh_dlc08_nor_mon_skinwolves_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monstrous Infantry |
Naval Unit Group Monstrous Infantry |
Soldiers 24 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 950 |
Recruitment Cost 950 |
Upkeep Cost 237 |
Melee Attack 32 |
60 |
├ Melee Weapon wh_dlc08_nor_skinwolves_claws |
├ Melee Damage Base 39 |
├ Melee Damage Ap 21 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 30 |
└ Bonus vs Infantry 0 |
Charge Bonus 32 |
28 |
├ Base Defence 28 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_leather_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
309 |
├ Man Entity wh_dlc08_nor_skin_wolf_blood |
├ Man Speed 75 |
├ Man Health 8 |
└ Bonus Hit Points 301 |
Leadership (Base Morale) 60 |
Abilities
- Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence! - Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
- Frenzy
Units with leadership is high. - Regeneration
flaming attacks will cause more damage to units with Regeneration. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings | |
---|---|
Lv. 0 |
Warwolf Dens
(wh_main_nor_beasts_2) Level 1
Cave of Dark Offerings
(wh_main_nor_beasts_3) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |