Archaon the Everchosen (Dorghar)
By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down!Archaon is the Lord of the End Times, the vessel through which the Dark Gods will unite their followers and turn the whole world into a Realm of Chaos. He is an individual whom all the Chaos Gods have bestowed their gifts upon. Of all the Everchosen of Chaos who have assailed the world over the ages, Archaon is the most ruthless and powerful. At the heart of Archaon's army is his old warband, the Swords of Chaos, the most dread group of Chaos Knights ever to have blighted the world. The Everchosen often rides to war leading this cadre of veterans from atop the daemonic beast known as Dorghar, the Steed of the Apocalypse.
Unit Name Archaon the Everchosen (Dorghar) |
Main Unit Key wh_main_chs_cha_archaon_the_everchosen_1 |
Land Unit Key wh_main_chs_cha_archaon_the_everchosen_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category Cavalry |
Class Command |
Cost 1850 |
Recruitment Cost 2500 |
Upkeep Cost 450 |
Melee Attack 70 |
470 |
├ Melee Weapon wh_main_chs_archaon_1 |
├ Melee Damage Base 140 |
├ Melee Damage Ap 330 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 90 |
60 |
├ Base Defence 60 |
├ Shield wh_missile_block_35_metal |
└ Shield Defence 0 |
155 |
├ Armour wh2_main_heavy_metal_120 |
├ Armour Defence 120 |
└ Shield Armour 35 |
6944 |
├ Man Entity wh_main_infantry_standard_large_hero_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 6928 |
├ Mount wh_main_chs_mnt_dorghar |
├ Mount Entity wh_main_cavalry_slow_dorghar_blood |
├ Mount Speed 78 |
└ Mount Health 8 |
Leadership (Base Morale) 85 |
Abilities
- Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Stand or Die!
Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order. - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror). - Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |