![Harpies](gen_images/unit_icon/warhammer2/wh_dlc03_bst_jagged_horn/wh_dlc05_bst_mon_harpies_0.png)
![Jagged-Horn Tribe (Mortal Empires)](images/warhammer2/flags/wh_dlc03_bst_beastmen_jagged_horn/mon_24.png)
Harpies
Victims find out too late that the enchanting creature gliding towards them is not a woman, but a savage, rabid beast!Harpies are particularly loathsome Children of Chaos, winged creatures with a body that is a parody of a human woman. From a distance they may appear lithe and shapely, even darkly alluring, yet as they close their true nature becomes clear. A Harpy’s face is distorted and twisted, with nothing of humanity or intelligence in its eyes, only instinctive cruelty. Its lips are not those of a woman, but are twisted and leering, pulled back to reveal needle-like teeth dripping with blood and saliva. The creature’s limbs are not soft or shapely, but hard and possessed of tendons like steel, that lend it preternatural speed and agility.
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Unit Name Harpies |
Main Unit Key wh_dlc05_bst_mon_harpies_0 |
Land Unit Key wh_dlc05_bst_mon_harpies_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group ![]() |
Naval Unit Group ![]() |
Soldiers 60 |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 150 |
Melee Attack 22 |
Weapon Strength (Weapon Damage) 44 |
├ Melee Weapon wh_dlc05_bst_harpy_claws |
├ Melee Damage Base 32 |
├ Melee Damage Ap 12 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
Melee Defence 38 |
├ Base Defence 38 |
├ Shield none |
└ Shield Defence 0 |
Armour 15 |
├ Armour wh2_main_leather_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
Health 87 |
├ Man Entity wh_dlc05_bst_inf_harpy |
├ Man Speed 48 |
├ Man Health 8 |
└ Bonus Hit Points 79 |
Leadership (Base Morale) 52 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings | |
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Toxic Grounds
(wh_dlc03_horde_beastmen_creatures_2) Level 1 ![]()
Pits of Horror
(wh_dlc03_horde_beastmen_creatures_3) Level 2 |
Faction Availability | |
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The Eye of the Vortex | |
Mortal Empires |