Razorgor Chariots
Though temperamental, a successful Razorgor Chariot charge causes horrendous damage to the enemy line.Razorgors are massive cousins of the Tuskgors, mountains of mutated muscle and hair that are deadly in the extreme. As with all Children of Chaos, Razorgors are disfigured by hideous mutations, but they generally have the aspect of a nightmarish, gigantic boar covered in spines, tusks and coarse hair. Though Razorgors are voracious omnivores, they prefer a diet of fresh meat, and Beastmen are their natural prey. Still, such is their appetite and fearsome metabolism that they are able to gobble down a knight in full plate mail and his barded horse in a matter of seconds. It is a widely-held belief by the tribes of the woods that Razorgor have two natural states: a digestive torpor that sets in after they have gorged themselves, and blind, unthinking rage, which is by far the more common of the two. Once every decade or so a particularly powerful Beastlord will manage to harness several Razorgors at once. These are either herded into a loose pack and sent headlong into the enemy ranks, or used individually to pull chariots manned by the largest Bestigors. Regardless of who rides them, Razorgor chariots cannot truly be steered or directed - in fact all too often the crew can do little more than hold on tight as the chariot careens toward the foe. Razorgors have beady eyes and poor vision, but when they catch sight of the enemy they are nigh-on uncontrollable. A charging Razorgor can flatten a tree or smash through a chapel wall when roused, so the mess that one of these snorting monstrosities at full charge can make of even the stoutest shieldwall is truly sickening.
Unit Name Razorgor Chariots |
Main Unit Key wh_dlc03_bst_cav_razorgor_chariot_0 |
Land Unit Key wh_dlc03_bst_cav_razorgor_chariot_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monstrous Chariot |
Naval Unit Group Monstrous Chariot |
Soldiers 8 |
Caste Chariot |
Category War Machine |
Class Chariot |
Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
0 |
├ Engine wh_dlc03_bst_razorgor_chariot |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 0 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 24 |
48 |
├ Melee Weapon wh_dlc03_chs_chariot_razorgor |
├ Melee Damage Base 14 |
├ Melee Damage Ap 34 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 24 |
Charge Bonus 74 |
28 |
├ Base Defence 28 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh2_main_plate_100 |
├ Armour Defence 100 |
└ Shield Armour 0 |
1512 |
├ Man Entity wh_dlc03_bst_inf_gor_blood_dismembers |
├ Man Speed 38 |
├ Man Health 8 |
├ Bonus Hit Points 1496 |
├ Mount wh_dlc03_bst_mnt_razorgor_chariot |
├ Mount Entity wh_dlc03_vehicle_bst_chariot_razorgor_blood |
├ Mount Speed 70 |
└ Mount Health 8 |
Leadership (Base Morale) 60 |
Abilities
- Primal Fury
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - No Forest Penalty
Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |