Cygor
Plagued by visions, Cygors are cursed to see the Winds of Chaos. Naturally, this makes them mad and extremely dangerous.Cygors are distant cousins of Minotaurs but, because they hail from the most tainted of all the realms of the Old World, they have diverged greatly from their kin. They are huge, hideously malformed giants, each possessed of a single eye in the centre of its forehead. Through this eye the Cygor is cursed to see not the material realm that mortals perceive, but the ever-shifting Winds of Chaos as they blow through and around the indistinct, ghostly shapes that populate their world. Assailed by such visions since birth, Cygors are all quite mad. The sheer size and ferocity of a Cygor is terrifying enough to mortals, but those who know of their terrible hunger fear them above all else. To the mage, a Cygor is utterly fearsome, for he knows that of all the warriors on the field of battle it is him alone the Cygor wishes to catch in its gnarled and calloused hands, his flesh it wants to tear apart, and his soul it must devour to slake its unending thirst.
Unit Name Cygor |
Main Unit Key wh_dlc03_bst_inf_cygor_0 |
Land Unit Key wh_dlc03_bst_inf_cygor_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Specialist Artillery |
Naval Unit Group Specialist Artillery |
Soldiers 1 |
Caste Missile Infantry |
Category Missile Infantry |
Class Special |
Cost 1600 |
Recruitment Cost 1600 |
Upkeep Cost 400 |
420 |
├ Missile Weapon wh_dlc03_bst_cygor_rock |
├ Projectile wh_dlc03_bst_cygor_boulder |
├ Missile Damage 84 |
├ Missile Ap Damage 336 |
└ Base Reload Time 15 |
Accuracy 10 |
Range 400 |
Reload 10 |
Shots Per Minute 4.4 |
Ammunition 25 |
Melee Attack 44 |
450 |
├ Melee Weapon wh_dlc03_bst_cygor |
├ Melee Damage Base 135 |
├ Melee Damage Ap 315 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
17 |
├ Base Defence 17 |
├ Shield none |
└ Shield Defence 0 |
50 |
├ Armour wh2_main_leather_50 |
├ Armour Defence 50 |
└ Shield Armour 0 |
10888 |
├ Man Entity wh_main_monster_giant_blood |
├ Man Speed 39 |
├ Man Health 8 |
└ Bonus Hit Points 10880 |
Leadership (Base Morale) 75 |
Abilities
- Soul Eater
Cygors crave the souls of enemy Wizards more than anything else.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Special Ranged Weapon
This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks. - Causes Terror
This unit can fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - No Forest Penalty
Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |