Banshee
Mighty in melee, Banshee also debilitate their enemies with fear-inducing screams and wails. Even the hardiest fall before this terror.Tomb Banshees constantly howl in remembrance of the forbidden pleasures of the life that was once theirs and in bitterness for the peace of the grave that they cannot attain. Their grief-stricken wails can be lethal to mortals and strike terror into the hearts of all who hear them. Those who do not have a will of iron can die of sheer fright upon hearing the mournful screams of the Tomb Banshees. Blood trickles from their ears and fills up the whites of their eyes as the mind-wrenching shriek takes its supernatural toll. Fully-armoured Knights collapse lifeless from their saddles and whole ranks of infantry fall lifelessly as the Banshee does her evil work.
Unit Name Banshee |
Main Unit Key wh_main_vmp_cha_banshee |
Land Unit Key wh_main_vmp_cha_banshee |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Melee Specialist |
Naval Unit Group Melee Specialist |
Soldiers 1 |
Caste Hero |
Category Melee Infantry |
Class Command |
Cost 750 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 40 |
280 |
├ Melee Weapon wh_main_vmp_hero_banshee |
├ Melee Damage Base 70 |
├ Melee Damage Ap 210 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 25 |
38 |
├ Base Defence 38 |
├ Shield none |
└ Shield Defence 0 |
0 |
├ Armour wh_main_body_0 |
├ Armour Defence 0 |
└ Shield Armour 0 |
3180 |
├ Man Entity wh_main_vmp_inf_banshee |
├ Man Speed 60 |
├ Man Health 8 |
└ Bonus Hit Points 3172 |
Leadership (Base Morale) 40 |
Abilities
- Slippery
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away… - Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. - Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees. - {{tr:wh2_dlc09_undead_description}}
Strengths & Weaknesses
- Causes Terror
This unit can fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Duellist
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies. - Ethereal
Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |