Assassin
What cannot be solved with poisons and subterfuge from afar, is dealt with up close with twin blades of death.Skaven Assassins are the pinnacle of Clan Eshin warriors, elite killers in a class of their own. The few who know of the existence of the black-clad Assassins fear them above all others. Rumours of their cut-throat abilities are whispered in fear: the Clan Eshin devils are invisible and their very shadows are poisonous. The art of sabotage, arson, and poison all form part of an Assassin's deadly bag of tricks. Many Assassins-in-training are lost as the regimen is gruelling. The final tests are death missions assigned by Clan Eshin's ruling council, presided over by Lord Sneek, the leader of the clan and one of the Lords of Decay. After surviving such actions, an Assassin is considered an acknowledged master in the methodology of murder.
Unit Name Assassin |
Main Unit Key wh2_main_skv_cha_assassin |
Land Unit Key wh2_main_skv_cha_assassin |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Melee Specialist |
Naval Unit Group Melee Specialist |
Soldiers 1 |
Caste Hero |
Category Melee Infantry |
Class Command |
Cost 500 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Melee Attack 60 |
375 |
├ Melee Weapon wh2_main_skv_cha_assassin |
├ Melee Damage Base 225 |
├ Melee Damage Ap 150 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 40 |
35 |
├ Base Defence 35 |
├ Shield none |
└ Shield Defence 0 |
20 |
├ Armour wh2_main_body_20 |
├ Armour Defence 20 |
└ Shield Armour 0 |
3572 |
├ Man Entity wh2_main_skv_infantry_fast_hero_assassin |
├ Man Speed 54 |
├ Man Health 8 |
└ Bonus Hit Points 3564 |
Leadership (Base Morale) 60 |
Abilities
- Assassin's Trophy
It should be no great surprise that those already adept in the art of silent death continue to improve with time and practice. - Concealment Bombs
When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else. - Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes. - Slippery
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - {{tr:guerrilla_deployment}}
- Stalk
This unit can move hidden in any terrain. - Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Stalk
This unit can move hidden in any terrain. - Duellist
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies. - Dodge
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Faction Availability | |
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The Eye of the Vortex |