Blackhole Flayers (Doom-Flayers)
Pity the unfortunate facing such a device - they will need every ounce of wit and fighting ability to prevail against it.The Doom-Flayer is a motorised iron ball of whirling blades that was first deployed during the merciless underground battles against the Dwarfs of the World's Edge Mountains. Various incarnations of this Skaven killing machine with spinning, stabbing and slashing blades were used to assail the Dawi's subterranean strongholds. The first few Doom-Flayers were largely Skaven-powered, as the pushing crew generated much of the impetus needed to drive the whirling weaponry. The Skaven crew, protected by a scrap-barrier of old shields, metal-reinforced planks, and even the patched-together armour plates of fallen enemies, could just about avoid incoming missile fire and steer the device to plough into enemy lines.
Unit Name Blackhole Flayers (Doom-Flayers) |
Main Unit Key wh2_dlc12_skv_veh_doom_flayer_ror_tech_lab_0 |
Land Unit Key wh2_dlc12_skv_veh_doom_flayer_ror_tech_lab_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group War Machine |
Naval Unit Group War Machine |
Soldiers 4 |
Caste Chariot |
Category War Machine |
Class Chariot |
Cost 1450 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
0 |
├ Engine wh2_dlc12_skv_veh_doom_flayer_tech_lab_ror |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 0 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 34 |
95 |
├ Melee Weapon wh2_dlc12_skv_doom_flayer |
├ Melee Damage Base 30 |
├ Melee Damage Ap 65 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 26 |
Charge Bonus 40 |
29 |
├ Base Defence 29 |
├ Shield none |
└ Shield Defence 0 |
90 |
├ Armour wh2_main_heavy_metal_90 |
├ Armour Defence 90 |
└ Shield Armour 0 |
1394 |
├ Man Entity wh2_main_skv_infantry |
├ Man Speed 42 |
├ Man Health 8 |
└ Bonus Hit Points 1386 |
Leadership (Base Morale) 70 |
Abilities
- Brass Orb
Possession of this orb enables the user to inexorably drag the foe into a turbulent vortex of pain and death. - The Best Defence
There's no better defence than attack… preferably with this mass of whirling blades. Stay on the right side of it if you want to live! - Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |