Terradon Riders
These Lizardmen riders swoop down upon the enemy lines to harass them from above.Terradons are large flying reptiles that have haunted the skies above Lustria since time immemorial. They are dangerous predators with sharp talons and pointed beaks that are filled with needle-like teeth. Many creatures fear to see the ominous shadow of their wide wingspan or to hear the shrill and piercing cries of their hunting packs. Skinks have mastered the art of riding Terradons by capturing their hatchlings at a young enough age that the beasts bond with their future riders - no easy matter considering the height and precariousness of Terradon lairs. There is a great demand for Terradon Riders as messengers and scouts, and they are exceptionally useful in battle. There, they streak ahead of the main Lizardmen force, the Skinks clinging to the flying reptiles' backs, launching poison-tipped javelins or slinging deadly fireleech bolas. Veteran riders, known as Sky Leaders, know to harass larger units, whittling them down to size before flying into combat to finish them off.
Unit Name Terradon Riders |
Main Unit Key wh2_main_lzd_cav_terradon_riders_0 |
Land Unit Key wh2_main_lzd_cav_terradon_riders_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Missile Cavalry |
Naval Unit Group Flying Missile Cavalry |
Soldiers 10 |
Caste Monster |
Category Cavalry |
Class Missile Cavalry |
Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 150 |
40 |
├ Missile Weapon wh2_main_lzd_javelin_terradon |
├ Projectile wh2_main_lzd_javelin_terradon |
├ Missile Damage 27 |
├ Missile Ap Damage 13 |
└ Base Reload Time 6 |
Accuracy 10 |
Range 90 |
Reload 10 |
Shots Per Minute 11.1 |
Ammunition 26 |
Melee Attack 26 |
65 |
├ Melee Weapon wh2_main_lzd_terradon |
├ Melee Damage Base 52 |
├ Melee Damage Ap 13 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 16 |
22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_leather_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
372 |
├ Man Entity wh2_main_lzd_inf_skink_360_blood_dismembers |
├ Man Speed 48 |
├ Man Health 8 |
├ Bonus Hit Points 356 |
├ Mount wh2_main_lzd_mnt_terradon |
├ Mount Entity wh2_main_lzd_terradon_blood |
├ Mount Speed 60 |
└ Mount Health 8 |
Leadership (Base Morale) 55 |
Abilities
- Drop Rocks
Crude though it may be, swiftly swooping in low to pepper the foe with rocks remains a most effective tactic.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - {{tr:guerrilla_deployment}}
- Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage. - Fire Whilst Moving
This unit can fire while on the move. - Death from Above
While airborne, this unit can use a special attack to damage enemies below.
Requires Buildings | |
---|---|
Lv. 0 |
Ripperdactyl Hatchery
(wh2_dlc12_lzd_terradons_2) Level 1
Terradon Hatchery
(wh2_main_lzd_terradons_1) Level 0 |
Faction Availability | |
---|---|
The Eye of the Vortex |