Ripperdactyl Riders
Each rider fights with aggressive skill, but they pale in comparison to the viciousness of their mounts!Ripperdactyl Riders are amongst the most fearsome warriors to ever soar across the skies of Lustria. Though Skinks found training Terradons relatively easy, turning Ripperdactyls into sky mounts proved far more difficult. While sustaining many losses, Skinks learned that hatched Ripperdactyls could be bonded with and trained, assuming they weren't eaten alive as soon as the ravenous creature hatched. Skinks who survive bonding with their Ripperdactyls are bold, elite warriors. Once mounted atop their mounts, they forego javelins and blowpipes, for their blood-hungry beasts cannot be stopped from plunging down upon foes. The razor-sharp talons of a Ripperdactyl can decapitate foes — their furious attacks leaving strewn innards and lopped-off limbs behind them.
Unit Name Ripperdactyl Riders |
Main Unit Key wh2_dlc12_lzd_cav_ripperdactyl_riders_0 |
Land Unit Key wh2_dlc12_lzd_cav_ripperdactyl_riders_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Cavalry |
Naval Unit Group Flying Cavalry |
Soldiers 10 |
Caste Monstrous Cavalry |
Category Cavalry |
Class Melee Cavalry |
Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Melee Attack 44 |
130 |
├ Melee Weapon wh2_dlc12_lzd_ripperdactyl |
├ Melee Damage Base 32 |
├ Melee Damage Ap 98 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 10 |
Charge Bonus 52 |
23 |
├ Base Defence 23 |
├ Shield none |
└ Shield Defence 0 |
45 |
├ Armour wh2_main_leather_45 |
├ Armour Defence 45 |
└ Shield Armour 0 |
556 |
├ Man Entity wh2_main_lzd_inf_skink_360_blood_dismembers |
├ Man Speed 48 |
├ Man Health 8 |
├ Bonus Hit Points 540 |
├ Mount wh2_dlc12_lzd_mnt_ripperdactyl |
├ Mount Entity wh2_dlc12_lzd_ripperdactyl_blood |
├ Mount Speed 60 |
└ Mount Health 8 |
Leadership (Base Morale) 65 |
Abilities
- Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - {{tr:guerrilla_deployment}}
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Frenzy
Units with leadership is high. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Faction Availability | |
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The Eye of the Vortex |