Saurus Oldblood (Carnosaur)
Venerated Lizardmen leaders, they exact brutal vengeance upon enemies and trespassers alike.The most powerful of their kind, Saurus leaders are more than eight feet of savage reptilian muscle. The highest rank given is the title Oldblood, while those beneath them are known as Scar-Veterans. They are perfectly designed killing machines, their martial prowess further enhanced by battle experience. To their foes, be they ancient nemeses or simply those who trespass upon the sovereign territory of their masters, the Saurus are nothing less than the vengeance of the Old Ones made manifest. Some Saurus leaders are marked for greatness, bearing a different pattern or crest to the rest of their brethren. Those with pale or albino skin tones are always revered - for they are the favoured of the Old Ones and destined to become mighty heroes. Yet a Saurus need not be different from his comrades to gain veteran status; he need only survive.
Unit Name Saurus Oldblood (Carnosaur) |
Main Unit Key wh2_main_lzd_cha_saurus_old_blood_2 |
Land Unit Key wh2_main_lzd_cha_saurus_old_blood_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monster |
Naval Unit Group Monster |
Soldiers 1 |
Caste Lord |
Category War Beast |
Class Command |
Cost 2000 |
Recruitment Cost 2000 |
Upkeep Cost 500 |
Melee Attack 45 |
500 |
├ Melee Weapon wh2_main_lzd_cha_carnosaur_lord |
├ Melee Damage Base 125 |
├ Melee Damage Ap 375 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 35 |
└ Bonus vs Infantry 0 |
Charge Bonus 50 |
44 |
├ Base Defence 44 |
├ Shield none |
└ Shield Defence 0 |
95 |
├ Armour wh2_main_body_95 |
├ Armour Defence 95 |
└ Shield Armour 0 |
7960 |
├ Man Entity wh2_main_lzd_inf_saurus_hero_blood_dismembers |
├ Man Speed 34 |
├ Man Health 8 |
├ Bonus Hit Points 7944 |
├ Mount wh2_main_lzd_mnt_carnosaur |
├ Mount Entity wh2_main_lzd_mon_carnosaur_mount |
├ Mount Speed 75 |
└ Mount Health 8 |
Leadership (Base Morale) 75 |
Abilities
- Cold-Blooded
While Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops. - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Predatory Senses
These units are natural hunters that can sense prey hiding nearby.
Faction Availability | |
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The Eye of the Vortex |