Saurus Oldblood
Venerated Lizardmen leaders, they exact brutal vengeance upon enemies and trespassers alike.The most powerful of their kind, Saurus leaders are more than eight feet of savage reptilian muscle. The highest rank given is the title Oldblood, while those beneath them are known as Scar-Veterans. They are perfectly designed killing machines, their martial prowess further enhanced by battle experience. To their foes, be they ancient nemeses or simply those who trespass upon the sovereign territory of their masters, the Saurus are nothing less than the vengeance of the Old Ones made manifest. Some Saurus leaders are marked for greatness, bearing a different pattern or crest to the rest of their brethren. Those with pale or albino skin tones are always revered - for they are the favoured of the Old Ones and destined to become mighty heroes. Yet a Saurus need not be different from his comrades to gain veteran status; he need only survive.
Unit Name Saurus Oldblood |
Main Unit Key wh2_main_lzd_cha_saurus_old_blood_0 |
Land Unit Key wh2_main_lzd_cha_saurus_old_blood_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Mace Infantry |
Naval Unit Group Mace Infantry |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 49 |
430 |
├ Melee Weapon wh2_main_lzd_cha_saurus_old_blood |
├ Melee Damage Base 140 |
├ Melee Damage Ap 290 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 35 |
52 |
├ Base Defence 52 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
130 |
├ Armour wh2_main_body_95 |
├ Armour Defence 95 |
└ Shield Armour 35 |
4640 |
├ Man Entity wh2_main_lzd_inf_saurus_hero_blood_dismembers |
├ Man Speed 34 |
├ Man Health 8 |
└ Bonus Hit Points 4632 |
Leadership (Base Morale) 75 |
Abilities
- Cold-Blooded
While Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Predatory Senses
These units are natural hunters that can sense prey hiding nearby.
Faction Availability | |
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The Eye of the Vortex |