Swordmasters of Hoeth
Hoeth-forged steel cries out as its wielders lunge into battle, cutting down foe after foe with their greatswords.Swordmasters are exemplars of the martial arts. Each has studied warfare and personal combat for decades, or even centuries. It is even said that the highest masters of the order can slay a foe with but a touch, or kill with a single precisely-pitched whistle. When Ulthuan marches to war, none go more eagerly than the Swordmasters of Hoeth, for only in war can they truly unleash the full extent of their deadly art. As they advance, their blades blur and weave, knocking aside arrows in mid-flight and leaving trails of bloody spray wherever Hoeth-forged steel tastes flesh. The Swordmasters' greatswords are forged beneath the Tower of Hoeth, by smiths whose secrets are the envy of even the priests of Vaul. Each elegant blade is as long as an Elf is tall, yet is balanced so perfectly that, to a warrior skilled in its usage, it seems as light as a feather. So keen is the greatsword's edge, and so enduring are the enchantments woven into its blade, that its sharpness is never dulled, no matter how many helms or skulls are cloven by its strikes.
Unit Name Swordmasters of Hoeth |
Main Unit Key wh2_main_hef_inf_swordmasters_of_hoeth_0 |
Land Unit Key wh2_main_hef_inf_swordmasters_of_hoeth_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Greatsword Infantry |
Naval Unit Group Greatsword Infantry |
Soldiers 100 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 1250 |
Recruitment Cost 1250 |
Upkeep Cost 312 |
Melee Attack 46 |
36 |
├ Melee Weapon wh2_main_hef_greatsword |
├ Melee Damage Base 11 |
├ Melee Damage Ap 25 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 14 |
Charge Bonus 20 |
36 |
├ Base Defence 36 |
├ Shield wh_missile_block_20_inaudible |
└ Shield Defence 0 |
110 |
├ Armour wh2_main_plate_90 |
├ Armour Defence 90 |
└ Shield Armour 20 |
84 |
├ Man Entity wh2_main_hef_infantry_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
└ Bonus Hit Points 76 |
Leadership (Base Morale) 80 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Deflect Shots
The art of deflecting arrows with a greatsword is painful to learn; such training is discouraged by Bladelord officers, but no true Swordmaster will let caution best his pride.
Faction Availability | |
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The Eye of the Vortex |