Athel Tamarha Faithbearers
Once of the household of Eltharion’s late father, the Faithbearers’ guilt over their master’s death drives them to fight to reclaim their valour.Moranion, Eltharion's father, perished in Grom's destruction of Athel Tamarha, but not all of his household were slain. A few Elves, their courage overcome by the sheer size of the Waaagh!, escaped into the woods, leaving their home to its fate. Though these Elves soon reclaimed their valour, and harried the Goblin army as it advanced on Tor Yvresse, they ever blamed themselves for Moranion's death. Since those days, they have fought at Eltharion's side as the Athel Tamarha Faithbearers, hoping to erase their guilt for the father by offering service to the son.
Unit Name Athel Tamarha Faithbearers |
Main Unit Key wh2_dlc15_hef_inf_mistwalkers_faithbearers_0 |
Land Unit Key wh2_dlc15_hef_inf_mistwalkers_faithbearers_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Mistwalker Sword Infantry |
Naval Unit Group Mistwalker Sword Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 34 |
32 |
├ Melee Weapon wh2_dlc15_hef_sword_mistwalkers |
├ Melee Damage Base 20 |
├ Melee Damage Ap 12 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
30 |
├ Base Defence 30 |
├ Shield wh_missile_block_55_metal |
└ Shield Defence 0 |
135 |
├ Armour wh2_main_plate_80 |
├ Armour Defence 80 |
└ Shield Armour 55 |
73 |
├ Man Entity wh2_main_hef_infantry_heavy_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
└ Bonus Hit Points 65 |
Leadership (Base Morale) 75 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes. - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Frenzy
Units with leadership is high.
Faction Availability | |
---|---|
The Eye of the Vortex |