Alastar the White Lion
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.The White Lions have served as the personal guard of the Phoenix King since the time of Caledor the First. White Lion regiments are often despatched to join the armies of Ulthuan during times of particular danger, tasked with protecting High Elf generals and mages, or bolstering the overall strength of the army. White Lions are renowned for their unflinching courage in the face of overwhelming odds and terrible horrors, protecting their charge whatever the foe and regardless of the danger to themselves.
Unit Name Alastar the White Lion |
Main Unit Key wh2_dlc15_hef_cha_alastair_1 |
Land Unit Key wh2_dlc15_hef_cha_alastar_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monstrous Chariot |
Naval Unit Group Monstrous Chariot |
Soldiers 2 |
Caste Lord |
Category War Machine |
Class Command |
Cost 1650 |
Recruitment Cost 1650 |
Upkeep Cost 400 |
0 |
├ Engine wh2_dlc15_hef_lion_chariot |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 10 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 42 |
420 |
├ Melee Weapon wh2_dlc15_hef_alastar_lion_chariot |
├ Melee Damage Base 120 |
├ Melee Damage Ap 300 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 25 |
Charge Bonus 68 |
24 |
├ Base Defence 24 |
├ Shield none |
└ Shield Defence 0 |
110 |
├ Armour wh2_main_plate_110 |
├ Armour Defence 110 |
└ Shield Armour 0 |
5480 |
├ Man Entity wh_main_infantry_standard_hero_blood |
├ Man Speed 34 |
├ Man Health 8 |
├ Bonus Hit Points 5464 |
├ Mount wh2_dlc15_hef_mnt_lion_chariot |
├ Mount Entity wh2_dlc15_hef_mon_war_lion |
├ Mount Speed 82 |
└ Mount Health 8 |
Leadership (Base Morale) 80 |
Abilities
No Ability
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.