Longbeards (Great Weapons)
Longbeards are veteran fighters of many wars, rending armour with the two-handed az and cleaving opponents in two.Longbeards have fought in more wars, beaten more enemies and endured greater hardships than any young Dwarf can possibly imagine. They constantly grumble about how today's Goblins are far smaller and weedier than they used to be and how nothing is as well made as it was in their day. No young Dwarf, as hot-headed and tempestuous as he might be, would dare gainsay a Longbeard; after all, they have much more experience - and the beard to prove it! A Longbeard unit in a battle line is likened to a reliable anchor bolt or bulwark that stands fast and supports the other formations. Woe betide any beardlings who falter under the Longbeards' stern (if rheumy) eyes, for they will be admonished within inches of their very lives. It might not be easy for other units to hold the battle line within earshot of a unit of Longbeards, yet it is also a great honour that redoubles a Dwarf's stoicism and makes even beardlings eager to prove themselves (or at least not give the Longbeards any further ammunition).
Unit Name Longbeards (Great Weapons) |
Main Unit Key wh_main_dwf_inf_longbeards_1 |
Land Unit Key wh_main_dwf_inf_longbeards_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Great Axe Infantry |
Naval Unit Group Great Axe Infantry |
Soldiers 100 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 188 |
Melee Attack 30 |
34 |
├ Melee Weapon wh_main_dwf_longbeards_axe_great |
├ Melee Damage Base 9 |
├ Melee Damage Ap 25 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
38 |
├ Base Defence 38 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh2_main_chainmail_100 |
├ Armour Defence 100 |
└ Shield Armour 0 |
86 |
├ Man Entity wh_main_dwf_inf_dwarfs_longbeards_blood_dismembers |
├ Man Speed 26 |
├ Man Health 8 |
└ Bonus Hit Points 78 |
Leadership (Base Morale) 80 |
Abilities
No Ability
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Old Grumblers
Respected for their great age, superior courage and the length of their facial hair, Longbeards have an encouraging effect on their allies' Lord be absent.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |