Chill of Sontar (War Hydra)
The Chill of Sontar is a ruthless killing machine.The Hydra is a titanic beast of the mountains, whose ill-tempered and ravenous nature has proven the doom of many an unsuspecting morsel. Indeed, so ferocious is the Hydra that campaigning armies often make wide detours to avoid intruding on such a beast's bone-strewn lair. Those that march on regardless do so either out of confidence in their battle-prowess or ignorance of the Hydra's savagery. War Hydras are notoriously difficult to handle as beasts of war, with Dark Elf Beastmasters having the best chance of bringing one under control, but even they must be quick with their lashes lest they be devoured in the enemy’s stead. Hydras are even more difficult to slay, for not only are their scaly bodies incredibly well armoured, they also regenerate damage at a frightening rate. A foe's only chance is to sever all the monster’s heads in quick succession – if even a single one remains, the rest will swiftly grow back and devour the impudent attacker for his troubles.
Unit Name Chill of Sontar (War Hydra) |
Main Unit Key wh2_dlc10_def_mon_chill_of_sontar_ror_0 |
Land Unit Key wh2_dlc10_def_mon_chill_of_sontar_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monster |
Naval Unit Group Monster |
Soldiers 1 |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Cost 2000 |
Recruitment Cost 2000 |
Upkeep Cost 500 |
Melee Attack 64 |
440 |
├ Melee Weapon wh2_dlc10_def_war_hydra_ror_0 |
├ Melee Damage Base 140 |
├ Melee Damage Ap 300 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 45 |
34 |
├ Base Defence 34 |
├ Shield none |
└ Shield Defence 0 |
60 |
├ Armour wh2_main_body_60 |
├ Armour Defence 60 |
└ Shield Armour 0 |
9458 |
├ Man Entity wh2_dlc10_hydra_chill_of_sontar |
├ Man Speed 46 |
├ Man Health 8 |
└ Bonus Hit Points 9450 |
Leadership (Base Morale) 75 |
Abilities
- Frost Breath
This ice-cold breath delivers freezing death, slowing down those who are fortunate to survive the exposure. - Another Takes its Place
The titanic, deadly Hydras are notoriously difficult to kill; their broken bodies regenerate, rising up again to devour anew. - Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
- Frost Breath
This icy blast freezes and slows the foe, its withering cold hampering their attacks. - Frostbite
The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed. - Causes Terror
This unit can fear themselves. - Regeneration
flaming attacks will cause more damage to units with Regeneration.
Recuitment Requirement | |
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Maximum Number | 1 |
Faction Availability | |
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The Eye of the Vortex |